changes to twn.toml specification of resolution, make it optional as well

This commit is contained in:
veclavtalica 2025-01-06 21:19:26 +03:00
parent b0549612a9
commit 5b05386bb0
6 changed files with 37 additions and 35 deletions

View File

@ -5,7 +5,6 @@ app_id = "bunnymark"
dev_id = "morshy"
[game]
base_render_width = 640
base_render_height = 480
resolution = [ 640, 480 ]
[engine]

View File

@ -5,7 +5,6 @@ app_id = "platformer-demo"
dev_id = "townengine-team"
[game]
base_render_width = 640
base_render_height = 360
resolution = [ 640, 360 ]
[engine]

View File

@ -1,11 +1,10 @@
[about]
title = "Serene Scenery"
developer = "Townengine Team"
app_id = "platformer-demo"
app_id = "scenery-demo"
dev_id = "townengine-team"
[game]
base_render_width = 640
base_render_height = 360
resolution = [ 640, 360 ]
[engine]

View File

@ -13,8 +13,7 @@ dev_id = "you"
# Game runtime details
[game]
base_render_width = 640
base_render_height = 480
resolution = [ 640, 480 ]
#debug = true
# Engine tweaks. You probably don't need to change these

View File

@ -5,7 +5,6 @@ app_id = "twnlua"
dev_id = "somebody"
[game]
base_render_width = 640
base_render_height = 360
resolution = [ 640, 360 ]
[engine]

View File

@ -423,11 +423,7 @@ static bool initialize(void) {
/* debug mode defaults to being enabled */
/* pass --debug or --release to force a mode, ignoring configuration */
toml_datum_t datum_debug = toml_bool_in(game, "debug");
if (!datum_debug.ok) {
ctx.game.debug = true;
} else {
ctx.game.debug = datum_debug.u.b;
}
ctx.game.debug = datum_debug.ok ? datum_debug.u.b : true;
#ifdef EMSCRIPTEN
/* emscripten interpretes those as GL ES version against WebGL */
@ -454,10 +450,9 @@ static bool initialize(void) {
/* init got far enough to create a window */
{
toml_datum_t datum_title = toml_string_in(about, "title");
if (!datum_title.ok) {
CRY("Initialization failed", "Valid about.title expected in configuration file");
goto fail;
}
if (!datum_title.ok)
datum_title.u.s = "townengine project";
/* not yet used
toml_datum_t datum_developer = toml_string_in(about, "developer");
if (!datum_developer.ok) {
@ -465,32 +460,44 @@ static bool initialize(void) {
goto fail;
}
*/
toml_datum_t datum_base_render_width = toml_int_in(game, "base_render_width");
if (!datum_base_render_width.ok) {
CRY("Initialization failed", "Valid game.base_render_width expected in configuration file");
goto fail;
}
ctx.base_render_width = datum_base_render_width.u.i;
ctx.game.resolution.x = (float)ctx.base_render_width;
toml_datum_t datum_base_render_height = toml_int_in(game, "base_render_height");
if (!datum_base_render_height.ok) {
CRY("Initialization failed", "Valid game.base_render_height expected in configuration file");
toml_array_t *datum_resolution = toml_array_in(game, "resolution");
if (datum_resolution) {
toml_datum_t datum_base_render_width = toml_int_at(datum_resolution, 0);
if (!datum_base_render_width.ok) {
CRY("Initialization failed", "Valid game.resolution expected in configuration file");
goto fail;
}
toml_datum_t datum_base_render_height = toml_int_at(datum_resolution, 1);
if (!datum_base_render_height.ok) {
CRY("Initialization failed", "Valid game.resolution expected in configuration file");
goto fail;
}
ctx.base_render_width = datum_base_render_width.u.i;
ctx.base_render_height = datum_base_render_height.u.i;
} else {
ctx.base_render_width = 640;
ctx.base_render_height = 360;
}
ctx.game.resolution.x = (float)ctx.base_render_width;
ctx.game.resolution.y = (float)ctx.base_render_height;
ctx.window = SDL_CreateWindow(datum_title.u.s,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
(int)datum_base_render_width.u.i,
(int)datum_base_render_height.u.i,
(int)ctx.base_render_width,
(int)ctx.base_render_height,
//SDL_WINDOW_ALLOW_HIGHDPI |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_OPENGL);
if (datum_title.ok)
SDL_free(datum_title.u.s);
//SDL_free(datum_developer.u.s);
}