twn_textures.c: remove unused amask
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@ -44,7 +44,7 @@ static int load_eof_callback(void *user) {
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static uint8_t *missing_texture_data;
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static SDL_Surface *gen_missing_texture_surface(void) {
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Uint32 rmask, gmask, bmask, amask;
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Uint32 rmask, gmask, bmask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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