clang-format on /apps/demos/bunnymark files
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@ -245,6 +245,8 @@ void use_texture_mode(TextureMode mode) {
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VertexBufferBuilder build_vertex_buffer(VertexBuffer buffer, size_t bytes) {
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, bytes, NULL, GL_STREAM_DRAW);
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if (bytes == 0)
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SDL_TriggerBreakpoint();
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void *mapping = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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if (!mapping)
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CRY("build_vertex_buffer", "Error mapping a vertex array buffer");
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@ -282,7 +284,6 @@ void finally_render_sprites(const Primitive2D primitives[],
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{
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/* TODO: maybe do, dunno */
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// glBindBuffer(GL_VERTEX_ARRAY, vertex_buffer);
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(void)buffer;
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GLsizei off;
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GLsizei voff;
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@ -70,7 +70,6 @@ void clear_draw_buffer(void) {
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(1.0f / 255) * 230,
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(1.0f / 255) * 230, 1);
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/* TODO: don't clear color when skybox is applied? */
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glClear(GL_COLOR_BUFFER_BIT |
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GL_DEPTH_BUFFER_BIT |
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GL_STENCIL_BUFFER_BIT);
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@ -138,6 +138,7 @@ void render_sprites(const Primitive2D primitives[],
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const size_t cur = batch.mode == TEXTURE_MODE_GHOSTLY ? i : batch.size - i - 1;
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const SpritePrimitive sprite = primitives[cur].sprite;
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/* TODO: try caching it */
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const Rect srcrect =
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textures_get_srcrect(&ctx.texture_cache, primitives[cur].sprite.texture_key);
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