twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
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		| @@ -55,11 +55,9 @@ static void ingame_tick(struct state *state) { | ||||
|         input_set_mouse_captured(&ctx.input, !input_is_mouse_captured(&ctx.input)); | ||||
|     } | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/player/baron-walk.png"), | ||||
|              m_set(rect,  ((t_frect){ 256, 256, 48, 48 })), | ||||
|              m_opt(color, ((t_color){ 255, 255, 255, 255 })), | ||||
|              m_opt(stretch, false ), | ||||
|              m_opt(texture_origin, ((t_fvec2){ (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|     m_sprite(m_set(path,  "/assets/9slice.png"), | ||||
|              m_set(rect,  ((t_frect){ 16, 16, 128, 128 })), | ||||
|              m_opt(texture_region, ((t_frect){ 0, 0, (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/light.png"), | ||||
|              m_set(rect,  ((t_frect){ 48, 64, 64, 64 })), | ||||
|   | ||||
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