twn_rendering: m_sprite texture_origin changed for texture_region, stretched subregion work now
This commit is contained in:
		| @@ -55,11 +55,9 @@ static void ingame_tick(struct state *state) { | ||||
|         input_set_mouse_captured(&ctx.input, !input_is_mouse_captured(&ctx.input)); | ||||
|     } | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/player/baron-walk.png"), | ||||
|              m_set(rect,  ((t_frect){ 256, 256, 48, 48 })), | ||||
|              m_opt(color, ((t_color){ 255, 255, 255, 255 })), | ||||
|              m_opt(stretch, false ), | ||||
|              m_opt(texture_origin, ((t_fvec2){ (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|     m_sprite(m_set(path,  "/assets/9slice.png"), | ||||
|              m_set(rect,  ((t_frect){ 16, 16, 128, 128 })), | ||||
|              m_opt(texture_region, ((t_frect){ 0, 0, (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/light.png"), | ||||
|              m_set(rect,  ((t_frect){ 48, 64, 64, 64 })), | ||||
|   | ||||
| @@ -15,7 +15,7 @@ typedef struct push_sprite_args { | ||||
|     t_frect rect; | ||||
|  | ||||
|     m_option_list( | ||||
|         t_fvec2, texture_origin, | ||||
|         t_frect, texture_region, | ||||
|         t_color, color, | ||||
|         float,   rotation, | ||||
|         bool,    flip_x, | ||||
|   | ||||
| @@ -40,7 +40,7 @@ struct sprite_primitive { | ||||
|     bool repeat; | ||||
|  | ||||
|     m_option_list( | ||||
|         t_fvec2, texture_origin ) | ||||
|         t_frect, texture_region ) | ||||
| }; | ||||
|  | ||||
| struct rect_primitive { | ||||
|   | ||||
| @@ -26,7 +26,7 @@ void push_sprite(const t_push_sprite_args args) { | ||||
|         .flip_x = m_or(args, flip_x, false), | ||||
|         .flip_y = m_or(args, flip_y, false), | ||||
|         .repeat = !m_or(args, stretch, true), | ||||
|         m_opt_from(texture_origin, args, texture_origin) | ||||
|         m_opt_from(texture_region, args, texture_region) | ||||
|     }; | ||||
|  | ||||
|     struct primitive_2d primitive = { | ||||
| @@ -127,13 +127,22 @@ void render_sprites(const struct primitive_2d primitives[], | ||||
|                 const float xr = srcrect.x / dims.w; | ||||
|                 const float yr = srcrect.y / dims.h; | ||||
|  | ||||
|                 uv0 = (t_fvec2){ xr + wr *  sprite.flip_x, yr + hr *  sprite.flip_y }; | ||||
|                 uv1 = (t_fvec2){ xr + wr *  sprite.flip_x, yr + hr * !sprite.flip_y }; | ||||
|                 uv2 = (t_fvec2){ xr + wr * !sprite.flip_x, yr + hr * !sprite.flip_y }; | ||||
|                 uv3 = (t_fvec2){ xr + wr * !sprite.flip_x, yr + hr *  sprite.flip_y }; | ||||
|  | ||||
|                 /* TODO: texture_origin support */ | ||||
|                 if (!m_is_set(sprite, texture_region)) { | ||||
|                     uv0 = (t_fvec2){ xr + wr *  sprite.flip_x, yr + hr *  sprite.flip_y }; | ||||
|                     uv1 = (t_fvec2){ xr + wr *  sprite.flip_x, yr + hr * !sprite.flip_y }; | ||||
|                     uv2 = (t_fvec2){ xr + wr * !sprite.flip_x, yr + hr * !sprite.flip_y }; | ||||
|                     uv3 = (t_fvec2){ xr + wr * !sprite.flip_x, yr + hr *  sprite.flip_y }; | ||||
|                 } else { | ||||
|                     const float offx = (sprite.texture_region_opt.x / srcrect.w) * (srcrect.w / dims.w); | ||||
|                     const float offy = (sprite.texture_region_opt.y / srcrect.h) * (srcrect.h / dims.h); | ||||
|                     const float offw = (1.0f - (sprite.texture_region_opt.w / srcrect.w)) * (srcrect.w / dims.w); | ||||
|                     const float offh = (1.0f - (sprite.texture_region_opt.h / srcrect.h)) * (srcrect.h / dims.h); | ||||
|  | ||||
|                     uv0 = (t_fvec2){ xr + offx + wr *  sprite.flip_x, yr + offy + hr *  sprite.flip_y }; | ||||
|                     uv1 = (t_fvec2){ xr + offx + wr *  sprite.flip_x, yr - offh + hr * !sprite.flip_y }; | ||||
|                     uv2 = (t_fvec2){ xr - offw + wr * !sprite.flip_x, yr - offh + hr * !sprite.flip_y }; | ||||
|                     uv3 = (t_fvec2){ xr - offw + wr * !sprite.flip_x, yr + offy + hr *  sprite.flip_y }; | ||||
|                 } | ||||
|             } else { | ||||
|                 /* try fitting texture into supplied destination rectangle */ | ||||
|  | ||||
| @@ -145,11 +154,11 @@ void render_sprites(const struct primitive_2d primitives[], | ||||
|                 uv2 = (t_fvec2){ rx * !sprite.flip_x, ry * !sprite.flip_y }; | ||||
|                 uv3 = (t_fvec2){ rx * !sprite.flip_x, ry *  sprite.flip_y }; | ||||
|  | ||||
|                 if (m_is_set(sprite, texture_origin)) { | ||||
|                 if (m_is_set(sprite, texture_region)) { | ||||
|                     /* displace origin */ | ||||
|  | ||||
|                     const float ax = sprite.texture_origin_opt.x / srcrect.w; | ||||
|                     const float ay = sprite.texture_origin_opt.y / srcrect.h; | ||||
|                     const float ax = sprite.texture_region_opt.x / srcrect.w; | ||||
|                     const float ay = sprite.texture_region_opt.y / srcrect.h; | ||||
|  | ||||
|                     uv0.x += ax; uv1.x += ax; uv2.x += ax; uv3.x += ax; | ||||
|                     uv0.y += ay; uv1.y += ay; uv2.y += ay; uv3.y += ay; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user