Added easings from raylib header
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							| @@ -0,0 +1,265 @@ | ||||
| /******************************************************************************************* | ||||
| * | ||||
| *   reasings - raylib easings library, based on Robert Penner library | ||||
| * | ||||
| *   Useful easing functions for values animation | ||||
| * | ||||
| *   This header uses: | ||||
| *       #define REASINGS_STATIC_INLINE      // Inlines all functions code, so it runs faster. | ||||
| *                                           // This requires lots of memory on system. | ||||
| *   How to use: | ||||
| *   The four inputs t,b,c,d are defined as follows: | ||||
| *   t = current time (in any unit measure, but same unit as duration) | ||||
| *   b = starting value to interpolate | ||||
| *   c = the total change in value of b that needs to occur | ||||
| *   d = total time it should take to complete (duration) | ||||
| * | ||||
| *   Example: | ||||
| * | ||||
| *   int currentTime = 0; | ||||
| *   int duration = 100; | ||||
| *   float startPositionX = 0.0f; | ||||
| *   float finalPositionX = 30.0f; | ||||
| *   float currentPositionX = startPositionX; | ||||
| * | ||||
| *   while (currentPositionX < finalPositionX) | ||||
| *   { | ||||
| *       currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration); | ||||
| *       currentTime++; | ||||
| *   } | ||||
| * | ||||
| *   A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) | ||||
| * | ||||
| *   Robert Penner License | ||||
| *   --------------------------------------------------------------------------------- | ||||
| *   Open source under the BSD License. | ||||
| * | ||||
| *   Copyright (c) 2001 Robert Penner. All rights reserved. | ||||
| * | ||||
| *   Redistribution and use in source and binary forms, with or without modification, | ||||
| *   are permitted provided that the following conditions are met: | ||||
| * | ||||
| *       - Redistributions of source code must retain the above copyright notice, | ||||
| *         this list of conditions and the following disclaimer. | ||||
| *       - Redistributions in binary form must reproduce the above copyright notice, | ||||
| *         this list of conditions and the following disclaimer in the documentation | ||||
| *         and/or other materials provided with the distribution. | ||||
| *       - Neither the name of the author nor the names of contributors may be used | ||||
| *         to endorse or promote products derived from this software without specific | ||||
| *         prior written permission. | ||||
| * | ||||
| *   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | ||||
| *   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||||
| *   WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | ||||
| *   IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | ||||
| *   INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | ||||
| *   BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||||
| *   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||||
| *   LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE | ||||
| *   OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | ||||
| *   OF THE POSSIBILITY OF SUCH DAMAGE. | ||||
| *   --------------------------------------------------------------------------------- | ||||
| * | ||||
| *   Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) | ||||
| * | ||||
| *   This software is provided "as-is", without any express or implied warranty. In no event | ||||
| *   will the authors be held liable for any damages arising from the use of this software. | ||||
| * | ||||
| *   Permission is granted to anyone to use this software for any purpose, including commercial | ||||
| *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | ||||
| * | ||||
| *     1. The origin of this software must not be misrepresented; you must not claim that you | ||||
| *     wrote the original software. If you use this software in a product, an acknowledgment | ||||
| *     in the product documentation would be appreciated but is not required. | ||||
| * | ||||
| *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | ||||
| *     as being the original software. | ||||
| * | ||||
| *     3. This notice may not be removed or altered from any source distribution. | ||||
| * | ||||
| **********************************************************************************************/ | ||||
|  | ||||
| #ifndef REASINGS_H | ||||
| #define REASINGS_H | ||||
|  | ||||
| #define REASINGS_STATIC_INLINE     // NOTE: By default, compile functions as static inline | ||||
|  | ||||
| #ifndef EASEDEF | ||||
| #if defined(REASINGS_STATIC_INLINE) | ||||
|     #define EASEDEF static inline | ||||
| #else | ||||
|     #define EASEDEF extern | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| #include <math.h>       // Required for: sinf(), cosf(), sqrtf(), powf() | ||||
|  | ||||
| #ifndef PI | ||||
|     #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h | ||||
| #endif | ||||
|  | ||||
| #if defined(__cplusplus) | ||||
| extern "C" {            // Prevents name mangling of functions | ||||
| #endif | ||||
|  | ||||
| // Linear Easing functions | ||||
| EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }                            // Ease: Linear | ||||
| EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }                              // Ease: Linear In | ||||
| EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }                             // Ease: Linear Out | ||||
| EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); }                           // Ease: Linear In Out | ||||
|  | ||||
| // Sine Easing functions | ||||
| EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }            // Ease: Sine In | ||||
| EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }                // Ease: Sine Out | ||||
| EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }      // Ease: Sine Out | ||||
|  | ||||
| // Circular Easing functions | ||||
| EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In | ||||
| EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }  // Ease: Circular Out | ||||
| EASEDEF float EaseCircInOut(float t, float b, float c, float d)                                                      // Ease: Circular In Out | ||||
| { | ||||
|     if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); | ||||
|     t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); | ||||
| } | ||||
|  | ||||
| // Cubic Easing functions | ||||
| EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }                      // Ease: Cubic In | ||||
| EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }    // Ease: Cubic Out | ||||
| EASEDEF float EaseCubicInOut(float t, float b, float c, float d)                                                     // Ease: Cubic In Out | ||||
| { | ||||
|     if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b); | ||||
|     t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b); | ||||
| } | ||||
|  | ||||
| // Quadratic Easing functions | ||||
| EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }                         // Ease: Quadratic In | ||||
| EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }              // Ease: Quadratic Out | ||||
| EASEDEF float EaseQuadInOut(float t, float b, float c, float d)                                                      // Ease: Quadratic In Out | ||||
| { | ||||
|     if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); | ||||
|     return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); | ||||
| } | ||||
|  | ||||
| // Exponential Easing functions | ||||
| EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }       // Ease: Exponential In | ||||
| EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out | ||||
| EASEDEF float EaseExpoInOut(float t, float b, float c, float d)                                                                         // Ease: Exponential In Out | ||||
| { | ||||
|     if (t == 0.0f) return b; | ||||
|     if (t == d) return (b + c); | ||||
|     if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b); | ||||
|  | ||||
|     return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); | ||||
| } | ||||
|  | ||||
| // Back Easing functions | ||||
| EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In | ||||
| { | ||||
|     float s = 1.70158f; | ||||
|     float postFix = t/=d; | ||||
|     return (c*(postFix)*t*((s + 1.0f)*t - s) + b); | ||||
| } | ||||
|  | ||||
| EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out | ||||
| { | ||||
|     float s = 1.70158f; | ||||
|     t = t/d - 1.0f; | ||||
|     return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b); | ||||
| } | ||||
|  | ||||
| EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out | ||||
| { | ||||
|     float s = 1.70158f; | ||||
|     if ((t/=d/2.0f) < 1.0f) | ||||
|     { | ||||
|         s *= 1.525f; | ||||
|         return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b); | ||||
|     } | ||||
|  | ||||
|     float postFix = t-=2.0f; | ||||
|     s *= 1.525f; | ||||
|     return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b); | ||||
| } | ||||
|  | ||||
| // Bounce Easing functions | ||||
| EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out | ||||
| { | ||||
|     if ((t/=d) < (1.0f/2.75f)) | ||||
|     { | ||||
|         return (c*(7.5625f*t*t) + b); | ||||
|     } | ||||
|     else if (t < (2.0f/2.75f)) | ||||
|     { | ||||
|         float postFix = t-=(1.5f/2.75f); | ||||
|         return (c*(7.5625f*(postFix)*t + 0.75f) + b); | ||||
|     } | ||||
|     else if (t < (2.5/2.75)) | ||||
|     { | ||||
|         float postFix = t-=(2.25f/2.75f); | ||||
|         return (c*(7.5625f*(postFix)*t + 0.9375f) + b); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         float postFix = t-=(2.625f/2.75f); | ||||
|         return (c*(7.5625f*(postFix)*t + 0.984375f) + b); | ||||
|     } | ||||
| } | ||||
|  | ||||
| EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In | ||||
| EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out | ||||
| { | ||||
|     if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b); | ||||
|     else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b); | ||||
| } | ||||
|  | ||||
| // Elastic Easing functions | ||||
| EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In | ||||
| { | ||||
|     if (t == 0.0f) return b; | ||||
|     if ((t/=d) == 1.0f) return (b + c); | ||||
|  | ||||
|     float p = d*0.3f; | ||||
|     float a = c; | ||||
|     float s = p/4.0f; | ||||
|     float postFix = a*powf(2.0f, 10.0f*(t-=1.0f)); | ||||
|  | ||||
|     return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); | ||||
| } | ||||
|  | ||||
| EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out | ||||
| { | ||||
|     if (t == 0.0f) return b; | ||||
|     if ((t/=d) == 1.0f) return (b + c); | ||||
|  | ||||
|     float p = d*0.3f; | ||||
|     float a = c; | ||||
|     float s = p/4.0f; | ||||
|  | ||||
|     return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); | ||||
| } | ||||
|  | ||||
| EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out | ||||
| { | ||||
|     if (t == 0.0f) return b; | ||||
|     if ((t/=d/2.0f) == 2.0f) return (b + c); | ||||
|  | ||||
|     float p = d*(0.3f*1.5f); | ||||
|     float a = c; | ||||
|     float s = p/4.0f; | ||||
|  | ||||
|     if (t < 1.0f) | ||||
|     { | ||||
|         float postFix = a*powf(2.0f, 10.0f*(t-=1.0f)); | ||||
|         return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b; | ||||
|     } | ||||
|  | ||||
|     float postFix = a*powf(2.0f, -10.0f*(t-=1.0f)); | ||||
|  | ||||
|     return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b); | ||||
| } | ||||
|  | ||||
| #if defined(__cplusplus) | ||||
| } | ||||
| #endif | ||||
|  | ||||
| #endif // REASINGS_H | ||||
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