twn_util: separate internal c-only features from public header

This commit is contained in:
veclav talica 2024-10-07 10:44:18 +03:00
parent f646bd7adc
commit 60a9307ce3
5 changed files with 94 additions and 79 deletions

42
include/twn_types.h Normal file
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@ -0,0 +1,42 @@
#ifndef TWN_TYPES_H
#define TWN_TYPES_H
#include <stdint.h>
/* plain data aggregates that are accepted between public procedure boundaries */
/* 32-bit color data */
typedef struct Color {
_Alignas(4)
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} Color;
/* a rectangle with the origin at the upper left (integer) */
typedef struct Recti {
_Alignas(16)
int32_t x;
int32_t y;
int32_t w;
int32_t h;
} Recti;
/* a rectangle with the origin at the upper left (floating point) */
typedef struct Rect {
_Alignas(16)
float x;
float y;
float w;
float h;
} Rect;
typedef struct Matrix4 {
Vec4 row[4];
} Matrix4;
#endif

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@ -3,11 +3,29 @@
#include "twn_vec.h" #include "twn_vec.h"
#include "twn_engine_api.h" #include "twn_engine_api.h"
#include "twn_types.h"
#include <stdint.h> #include <stdint.h>
#include <stdbool.h> #include <stdbool.h>
/* DON'T FORGET ABOUT DOUBLE EVALUATION */
/* YOU THINK YOU WON'T, AND THEN YOU DO */
/* C23's typeof could fix it, so i will */
/* leave them as macros to be replaced. */
/* use the macro in tgmath.h for floats */
#define MAX SDL_max
#define MIN SDL_min
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
/* multiply by these to convert degrees <---> radians */
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
/* */ /* */
/* GENERAL UTILITIES */ /* GENERAL UTILITIES */
/* */ /* */
@ -36,27 +54,12 @@ TWN_API void *crealloc(void *ptr, size_t size);
TWN_API void *ccalloc(size_t num, size_t size); TWN_API void *ccalloc(size_t num, size_t size);
/* DON'T FORGET ABOUT DOUBLE EVALUATION */
/* YOU THINK YOU WON'T, AND THEN YOU DO */
/* C23's typeof could fix it, so i will */
/* leave them as macros to be replaced. */
/* use the macro in tgmath.h for floats */
#define MAX SDL_max
#define MIN SDL_min
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288 /**< pi */
#endif
/* multiply by these to convert degrees <---> radians */
#define DEG2RAD (M_PI / 180)
#define RAD2DEG (180 / M_PI)
/* TODO: this is why generics were invented. sorry, i'm tired today */ /* TODO: this is why generics were invented. sorry, i'm tired today */
TWN_API double clamp(double d, double min, double max); TWN_API double clamp(double d, double min, double max);
TWN_API float clampf(float f, float min, float max); TWN_API float clampf(float f, float min, float max);
TWN_API int clampi(int i, int min, int max); TWN_API int clampi(int i, int min, int max);
/* sets buf_out to a pointer to a byte buffer which must be freed. */ /* sets buf_out to a pointer to a byte buffer which must be freed. */
/* returns the size of this buffer. */ /* returns the size of this buffer. */
TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out); TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
@ -67,6 +70,7 @@ TWN_API char *file_to_str(const char *path);
/* returns true if the file exists in the filesystem */ /* returns true if the file exists in the filesystem */
TWN_API bool file_exists(const char *path); TWN_API bool file_exists(const char *path);
/* saves all texture atlases as BMP files in the write directory */ /* saves all texture atlases as BMP files in the write directory */
TWN_API void textures_dump_atlases(void); TWN_API void textures_dump_atlases(void);
@ -79,36 +83,6 @@ TWN_API TWN_API bool strends(const char *str, const char *suffix);
/* GAME LOGIC UTILITIES */ /* GAME LOGIC UTILITIES */
/* */ /* */
/* 32-bit color data */
typedef struct Color {
_Alignas(4)
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} Color;
/* a rectangle with the origin at the upper left (integer) */
typedef struct Recti {
_Alignas(16)
int32_t x;
int32_t y;
int32_t w;
int32_t h;
} Recti;
/* a rectangle with the origin at the upper left (floating point) */
typedef struct Rect {
_Alignas(16)
float x;
float y;
float w;
float h;
} Rect;
/* calculates the overlap of two rectangles and places it in result. */ /* calculates the overlap of two rectangles and places it in result. */
/* result may be NULL. if this is the case, it will simply be ignored. */ /* result may be NULL. if this is the case, it will simply be ignored. */
/* returns true if the rectangles are indeed intersecting. */ /* returns true if the rectangles are indeed intersecting. */
@ -125,11 +99,6 @@ TWN_API Rect to_frect(Recti rect);
TWN_API Vec2 frect_center(Rect rect); TWN_API Vec2 frect_center(Rect rect);
typedef struct Matrix4 {
Vec4 row[4];
} Matrix4;
/* decrements an lvalue (which should be an int), stopping at 0 */ /* decrements an lvalue (which should be an int), stopping at 0 */
/* meant for tick-based timers in game logic */ /* meant for tick-based timers in game logic */
/* /*
@ -147,32 +116,4 @@ TWN_API void tick_ftimer(float *value);
/* returns true if value was cycled */ /* returns true if value was cycled */
TWN_API bool repeat_ftimer(float *value, float at); TWN_API bool repeat_ftimer(float *value, float at);
/* http://www.azillionmonkeys.com/qed/sqroot.html */
static inline float fast_sqrt(float x)
{
union {
float f;
uint32_t u;
} pun = {.f = x};
pun.u += 127 << 23;
pun.u >>= 1;
return pun.f;
}
static inline Vec2 fast_cossine(float a) {
const float s = sinf(a);
return (Vec2){
.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
.y = s
};
}
static inline bool is_power_of_two(int x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
#endif #endif

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@ -2,6 +2,7 @@
#include "twn_rendering_c.h" #include "twn_rendering_c.h"
#include "twn_engine_context_c.h" #include "twn_engine_context_c.h"
#include "twn_util.h" #include "twn_util.h"
#include "twn_util_c.h"
#include "twn_textures_c.h" #include "twn_textures_c.h"
#include <stb_ds.h> #include <stb_ds.h>

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@ -1,6 +1,7 @@
#include "twn_textures_c.h" #include "twn_textures_c.h"
#include "twn_config.h" #include "twn_config.h"
#include "twn_util.h" #include "twn_util.h"
#include "twn_util_c.h"
#include "twn_engine_context_c.h" #include "twn_engine_context_c.h"
#include <SDL2/SDL.h> #include <SDL2/SDL.h>

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@ -1,7 +1,37 @@
#ifndef TWN_UTIL_C_H #ifndef TWN_UTIL_C_H
#define TWN_UTIL_C_H #define TWN_UTIL_C_H
#include "twn_types.h"
/* note: you must free the returned string */ /* note: you must free the returned string */
char *expand_asterisk(const char *mask, const char *to); char *expand_asterisk(const char *mask, const char *to);
/* http://www.azillionmonkeys.com/qed/sqroot.html */
static inline float fast_sqrt(float x)
{
union {
float f;
uint32_t u;
} pun = {.f = x};
pun.u += 127 << 23;
pun.u >>= 1;
return pun.f;
}
static inline Vec2 fast_cossine(float a) {
const float s = sinf(a);
return (Vec2){
.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
.y = s
};
}
static inline bool is_power_of_two(int x)
{
return (x != 0) && ((x & (x - 1)) == 0);
}
#endif #endif