twn_util: separate internal c-only features from public header
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include/twn_types.h
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42
include/twn_types.h
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@ -0,0 +1,42 @@
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#ifndef TWN_TYPES_H
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#define TWN_TYPES_H
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#include <stdint.h>
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/* plain data aggregates that are accepted between public procedure boundaries */
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/* 32-bit color data */
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typedef struct Color {
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_Alignas(4)
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} Color;
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/* a rectangle with the origin at the upper left (integer) */
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typedef struct Recti {
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_Alignas(16)
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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} Recti;
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/* a rectangle with the origin at the upper left (floating point) */
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typedef struct Rect {
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_Alignas(16)
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float x;
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float y;
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float w;
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float h;
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} Rect;
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typedef struct Matrix4 {
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Vec4 row[4];
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} Matrix4;
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#endif
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@ -3,11 +3,29 @@
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#include "twn_vec.h"
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#include "twn_engine_api.h"
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#include "twn_types.h"
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#include <stdint.h>
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#include <stdbool.h>
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/* DON'T FORGET ABOUT DOUBLE EVALUATION */
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/* YOU THINK YOU WON'T, AND THEN YOU DO */
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/* C23's typeof could fix it, so i will */
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/* leave them as macros to be replaced. */
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/* use the macro in tgmath.h for floats */
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#define MAX SDL_max
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#define MIN SDL_min
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* multiply by these to convert degrees <---> radians */
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#define DEG2RAD (M_PI / 180)
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#define RAD2DEG (180 / M_PI)
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/* */
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/* GENERAL UTILITIES */
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/* */
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@ -36,27 +54,12 @@ TWN_API void *crealloc(void *ptr, size_t size);
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TWN_API void *ccalloc(size_t num, size_t size);
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/* DON'T FORGET ABOUT DOUBLE EVALUATION */
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/* YOU THINK YOU WON'T, AND THEN YOU DO */
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/* C23's typeof could fix it, so i will */
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/* leave them as macros to be replaced. */
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/* use the macro in tgmath.h for floats */
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#define MAX SDL_max
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#define MIN SDL_min
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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/* multiply by these to convert degrees <---> radians */
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#define DEG2RAD (M_PI / 180)
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#define RAD2DEG (180 / M_PI)
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/* TODO: this is why generics were invented. sorry, i'm tired today */
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TWN_API double clamp(double d, double min, double max);
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TWN_API float clampf(float f, float min, float max);
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TWN_API int clampi(int i, int min, int max);
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/* sets buf_out to a pointer to a byte buffer which must be freed. */
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/* returns the size of this buffer. */
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TWN_API int64_t file_to_bytes(const char *path, unsigned char **buf_out);
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@ -67,6 +70,7 @@ TWN_API char *file_to_str(const char *path);
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/* returns true if the file exists in the filesystem */
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TWN_API bool file_exists(const char *path);
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/* saves all texture atlases as BMP files in the write directory */
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TWN_API void textures_dump_atlases(void);
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@ -79,36 +83,6 @@ TWN_API TWN_API bool strends(const char *str, const char *suffix);
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/* GAME LOGIC UTILITIES */
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/* */
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/* 32-bit color data */
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typedef struct Color {
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_Alignas(4)
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} Color;
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/* a rectangle with the origin at the upper left (integer) */
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typedef struct Recti {
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_Alignas(16)
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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} Recti;
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/* a rectangle with the origin at the upper left (floating point) */
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typedef struct Rect {
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_Alignas(16)
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float x;
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float y;
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float w;
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float h;
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} Rect;
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/* calculates the overlap of two rectangles and places it in result. */
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/* result may be NULL. if this is the case, it will simply be ignored. */
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/* returns true if the rectangles are indeed intersecting. */
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@ -125,11 +99,6 @@ TWN_API Rect to_frect(Recti rect);
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TWN_API Vec2 frect_center(Rect rect);
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typedef struct Matrix4 {
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Vec4 row[4];
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} Matrix4;
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/* decrements an lvalue (which should be an int), stopping at 0 */
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/* meant for tick-based timers in game logic */
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/*
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@ -147,32 +116,4 @@ TWN_API void tick_ftimer(float *value);
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/* returns true if value was cycled */
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TWN_API bool repeat_ftimer(float *value, float at);
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/* http://www.azillionmonkeys.com/qed/sqroot.html */
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static inline float fast_sqrt(float x)
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{
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union {
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float f;
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uint32_t u;
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} pun = {.f = x};
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pun.u += 127 << 23;
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pun.u >>= 1;
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return pun.f;
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}
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static inline Vec2 fast_cossine(float a) {
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const float s = sinf(a);
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return (Vec2){
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.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
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.y = s
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};
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}
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static inline bool is_power_of_two(int x)
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{
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return (x != 0) && ((x & (x - 1)) == 0);
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}
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#endif
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@ -2,6 +2,7 @@
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#include "twn_rendering_c.h"
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#include "twn_engine_context_c.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_textures_c.h"
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#include <stb_ds.h>
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@ -1,6 +1,7 @@
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#include "twn_textures_c.h"
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#include "twn_config.h"
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#include "twn_util.h"
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#include "twn_util_c.h"
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#include "twn_engine_context_c.h"
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#include <SDL2/SDL.h>
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#ifndef TWN_UTIL_C_H
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#define TWN_UTIL_C_H
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#include "twn_types.h"
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/* note: you must free the returned string */
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char *expand_asterisk(const char *mask, const char *to);
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/* http://www.azillionmonkeys.com/qed/sqroot.html */
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static inline float fast_sqrt(float x)
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{
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union {
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float f;
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uint32_t u;
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} pun = {.f = x};
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pun.u += 127 << 23;
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pun.u >>= 1;
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return pun.f;
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}
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static inline Vec2 fast_cossine(float a) {
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const float s = sinf(a);
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return (Vec2){
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.x = fast_sqrt(1.0f - s * s) * (a >= (float)M_PI_2 && a < (float)(M_PI + M_PI_2) ? -1 : 1),
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.y = s
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};
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}
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static inline bool is_power_of_two(int x)
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{
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return (x != 0) && ((x & (x - 1)) == 0);
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}
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#endif
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