twn_audio.c: a lot of fixes, optional TWN_FEATURE_PUSH_AUDIO for converging game ticks and audio, proper .wav handling with resample
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@ -27,6 +27,7 @@ set(TWN_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "")
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# feature configuration, set them with -DFEATURE=ON/OFF in cli
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option(TWN_FEATURE_DYNLIB_GAME "Enable dynamic library loading support" ON)
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option(TWN_FEATURE_PUSH_AUDIO "Enable frame based audio push for easy realtime audio" ON)
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option(TWN_USE_AMALGAM "Enable use of twn_amalgam.c as a single compilation unit" ON)
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# todo: figure out how to compile for dynamic linking instead
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@ -142,6 +143,8 @@ set_target_properties(${TWN_TARGET} PROPERTIES
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C_STANDARD_REQUIRED ON
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C_EXTENSIONS ON) # extensions are required by stb_ds.h
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add_compile_definitions(${TWN_TARGET} $<$<BOOL:${TWN_FEATURE_PUSH_AUDIO}>:TWN_FEATURE_PUSH_AUDIO>)
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# precompile commonly used not-so-small headers
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target_precompile_headers(${TWN_TARGET} PRIVATE
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$<$<NOT:$<BOOL:${EMSCRIPTEN}>>:third-party/glad/include/glad/glad.h>
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