disable vsync, make us rule over frames fully
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		@@ -507,8 +507,8 @@ static bool initialize(void) {
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        goto fail;
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    }
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    if (SDL_GL_SetSwapInterval(-1))
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        SDL_GL_SetSwapInterval(1);
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    /* TODO: figure out what we ultimately prefer */
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    SDL_GL_SetSwapInterval(0);
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    if (!render_init())
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        goto fail;
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