disable vsync, make us rule over frames fully
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@ -507,8 +507,8 @@ static bool initialize(void) {
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goto fail;
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goto fail;
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}
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}
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if (SDL_GL_SetSwapInterval(-1))
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/* TODO: figure out what we ultimately prefer */
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetSwapInterval(0);
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if (!render_init())
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if (!render_init())
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goto fail;
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goto fail;
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