twn_input.h: remove unbinding
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@ -85,7 +85,7 @@ typedef struct DrawCameraFromPrincipalAxesResult {
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Vec3 direction;
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Vec3 up;
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} DrawCameraFromPrincipalAxesResult;
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DrawCameraFromPrincipalAxesResult TWN_API draw_camera_from_principal_axes(Vec3 position,
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TWN_API DrawCameraFromPrincipalAxesResult draw_camera_from_principal_axes(Vec3 position,
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float fov,
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float roll,
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float pitch,
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@ -11,14 +11,10 @@
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TWN_API void input_bind_action_control(const char *action_name, Control control);
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TWN_API void input_unbind_action_control(const char *action_name, Control control);
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TWN_API bool input_is_action_pressed(const char *action_name);
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TWN_API bool input_is_action_just_pressed(const char *action_name);
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TWN_API bool input_is_action_just_released(const char *action_name);
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TWN_API Vec2 input_get_action_position(const char *action_name);
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TWN_API void input_set_mouse_captured(bool enabled);
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#endif
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@ -275,26 +275,26 @@ void input_bind_action_control(char const *action_name,
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}
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void input_unbind_action_control(char const *action_name,
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Control control)
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{
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SDL_assert_always(action_name);
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// static void input_unbind_action_control(char const *action_name,
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// Control control)
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// {
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// SDL_assert_always(action_name);
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if (CONTROL_SCANCODE_START <= control && control < CONTROL_SCANCODE_LIMIT)
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input_unbind_code_from_action(&ctx.input,
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action_name,
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BUTTON_SOURCE_KEYBOARD_PHYSICAL,
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(union ButtonCode) { .scancode = (SDL_Scancode)control });
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// if (CONTROL_SCANCODE_START <= control && control < CONTROL_SCANCODE_LIMIT)
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// input_unbind_code_from_action(&ctx.input,
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// action_name,
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// BUTTON_SOURCE_KEYBOARD_PHYSICAL,
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// (union ButtonCode) { .scancode = (SDL_Scancode)control });
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else if (CONTROL_MOUSECODE_START <= control && control < CONTROL_MOUSECODE_LIMIT) {
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uint8_t const mouse_button = (uint8_t)(control - CONTROL_MOUSECODE_START);
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input_unbind_code_from_action(&ctx.input,
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action_name,
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BUTTON_SOURCE_MOUSE,
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(union ButtonCode) { .mouse_button = (uint8_t)SDL_BUTTON(mouse_button)});
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} else
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log_warn("(%s) Invalid control value given: %i.", __func__, control);
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}
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// else if (CONTROL_MOUSECODE_START <= control && control < CONTROL_MOUSECODE_LIMIT) {
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// uint8_t const mouse_button = (uint8_t)(control - CONTROL_MOUSECODE_START);
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// input_unbind_code_from_action(&ctx.input,
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// action_name,
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// BUTTON_SOURCE_MOUSE,
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// (union ButtonCode) { .mouse_button = (uint8_t)SDL_BUTTON(mouse_button)});
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// } else
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// log_warn("(%s) Invalid control value given: %i.", __func__, control);
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// }
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bool input_is_action_pressed(char const *action_name) {
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