twn_input.h: remove unbinding

This commit is contained in:
veclavtalica 2024-10-28 13:04:07 +03:00
parent eff9fe6918
commit 6464d14b3e
3 changed files with 19 additions and 23 deletions

View File

@ -85,7 +85,7 @@ typedef struct DrawCameraFromPrincipalAxesResult {
Vec3 direction;
Vec3 up;
} DrawCameraFromPrincipalAxesResult;
DrawCameraFromPrincipalAxesResult TWN_API draw_camera_from_principal_axes(Vec3 position,
TWN_API DrawCameraFromPrincipalAxesResult draw_camera_from_principal_axes(Vec3 position,
float fov,
float roll,
float pitch,

View File

@ -11,14 +11,10 @@
TWN_API void input_bind_action_control(const char *action_name, Control control);
TWN_API void input_unbind_action_control(const char *action_name, Control control);
TWN_API bool input_is_action_pressed(const char *action_name);
TWN_API bool input_is_action_just_pressed(const char *action_name);
TWN_API bool input_is_action_just_released(const char *action_name);
TWN_API Vec2 input_get_action_position(const char *action_name);
TWN_API void input_set_mouse_captured(bool enabled);
#endif

View File

@ -275,26 +275,26 @@ void input_bind_action_control(char const *action_name,
}
void input_unbind_action_control(char const *action_name,
Control control)
{
SDL_assert_always(action_name);
// static void input_unbind_action_control(char const *action_name,
// Control control)
// {
// SDL_assert_always(action_name);
if (CONTROL_SCANCODE_START <= control && control < CONTROL_SCANCODE_LIMIT)
input_unbind_code_from_action(&ctx.input,
action_name,
BUTTON_SOURCE_KEYBOARD_PHYSICAL,
(union ButtonCode) { .scancode = (SDL_Scancode)control });
// if (CONTROL_SCANCODE_START <= control && control < CONTROL_SCANCODE_LIMIT)
// input_unbind_code_from_action(&ctx.input,
// action_name,
// BUTTON_SOURCE_KEYBOARD_PHYSICAL,
// (union ButtonCode) { .scancode = (SDL_Scancode)control });
else if (CONTROL_MOUSECODE_START <= control && control < CONTROL_MOUSECODE_LIMIT) {
uint8_t const mouse_button = (uint8_t)(control - CONTROL_MOUSECODE_START);
input_unbind_code_from_action(&ctx.input,
action_name,
BUTTON_SOURCE_MOUSE,
(union ButtonCode) { .mouse_button = (uint8_t)SDL_BUTTON(mouse_button)});
} else
log_warn("(%s) Invalid control value given: %i.", __func__, control);
}
// else if (CONTROL_MOUSECODE_START <= control && control < CONTROL_MOUSECODE_LIMIT) {
// uint8_t const mouse_button = (uint8_t)(control - CONTROL_MOUSECODE_START);
// input_unbind_code_from_action(&ctx.input,
// action_name,
// BUTTON_SOURCE_MOUSE,
// (union ButtonCode) { .mouse_button = (uint8_t)SDL_BUTTON(mouse_button)});
// } else
// log_warn("(%s) Invalid control value given: %i.", __func__, control);
// }
bool input_is_action_pressed(char const *action_name) {