twn_input.c: zero ctx.mouse_movement on focus lost
This commit is contained in:
		@@ -234,6 +234,8 @@ void input_state_update(InputState *input) {
 | 
			
		||||
 | 
			
		||||
    if (ctx.window_mouse_resident)
 | 
			
		||||
        ctx.game.mouse_movement = input->mouse_relative_position;
 | 
			
		||||
    else
 | 
			
		||||
        ctx.game.mouse_movement = (Vec2){0};
 | 
			
		||||
 | 
			
		||||
    for (size_t i = 0; i < shlenu(input->action_hash); ++i) {
 | 
			
		||||
        Action *action = &input->action_hash[i].value;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user