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		| @@ -20,8 +20,6 @@ void game_tick(void) { | ||||
|             state->scene = title_scene(state); | ||||
|         } | ||||
|  | ||||
|         struct state *state = ctx.udata; | ||||
|  | ||||
|         input_add_action(&ctx.input, "debug_dump_atlases"); | ||||
|         input_bind_action_scancode(&ctx.input, "debug_dump_atlases", SDL_SCANCODE_HOME); | ||||
|  | ||||
|   | ||||
| @@ -59,7 +59,7 @@ static void ingame_tick(struct state *state) { | ||||
|              m_set(rect,  ((t_frect){ 256, 256, 48, 48 })), | ||||
|              m_opt(color, ((t_color){ 255, 255, 255, 255 })), | ||||
|              m_opt(stretch, false ), | ||||
|              m_opt(texture_origin, ((t_fvec2){ ctx.tick_count % 48, ctx.tick_count % 48 }))); | ||||
|              m_opt(texture_origin, ((t_fvec2){ (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/light.png"), | ||||
|              m_set(rect,  ((t_frect){ 48, 64, 64, 64 })), | ||||
|   | ||||
| @@ -18,13 +18,13 @@ static void title_tick(struct state *state) { | ||||
|  | ||||
|  | ||||
|     m_sprite("/assets/title.png", ((t_frect) { | ||||
|             (RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128 })); | ||||
|             ((float)RENDER_BASE_WIDTH / 2) - ((float)320 / 2), 64, 320, 128 })); | ||||
|      | ||||
|      | ||||
|     /* draw the tick count as an example of dynamic text */ | ||||
|     size_t text_str_len = snprintf(NULL, 0, "%lld", state->ctx->tick_count) + 1; | ||||
|     size_t text_str_len = snprintf(NULL, 0, "%lu", state->ctx->tick_count) + 1; | ||||
|     char *text_str = cmalloc(text_str_len); | ||||
|     snprintf(text_str, text_str_len, "%lld", state->ctx->tick_count); | ||||
|     snprintf(text_str, text_str_len, "%lu", state->ctx->tick_count); | ||||
|  | ||||
|     const char *font = "fonts/kenney-pixel.ttf"; | ||||
|     int text_h = 32; | ||||
|   | ||||
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