NO WARNINGS
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		| @@ -164,6 +164,7 @@ function(give_options target) | ||||
|                 -Wdouble-promotion | ||||
|                 -Wconversion -Wno-sign-conversion | ||||
|                 -Werror=vla | ||||
|                 -Wno-missing-field-initializers | ||||
|                 $<$<STREQUAL:${CMAKE_C_COMPILER_ID},Gnu>:-Wcast-align=strict>) | ||||
|  | ||||
|         target_compile_options(${target} PRIVATE | ||||
|   | ||||
| @@ -20,8 +20,6 @@ void game_tick(void) { | ||||
|             state->scene = title_scene(state); | ||||
|         } | ||||
|  | ||||
|         struct state *state = ctx.udata; | ||||
|  | ||||
|         input_add_action(&ctx.input, "debug_dump_atlases"); | ||||
|         input_bind_action_scancode(&ctx.input, "debug_dump_atlases", SDL_SCANCODE_HOME); | ||||
|  | ||||
|   | ||||
| @@ -59,7 +59,7 @@ static void ingame_tick(struct state *state) { | ||||
|              m_set(rect,  ((t_frect){ 256, 256, 48, 48 })), | ||||
|              m_opt(color, ((t_color){ 255, 255, 255, 255 })), | ||||
|              m_opt(stretch, false ), | ||||
|              m_opt(texture_origin, ((t_fvec2){ ctx.tick_count % 48, ctx.tick_count % 48 }))); | ||||
|              m_opt(texture_origin, ((t_fvec2){ (float)(ctx.tick_count % 48), (float)(ctx.tick_count % 48) }))); | ||||
|  | ||||
|     m_sprite(m_set(path,  "/assets/light.png"), | ||||
|              m_set(rect,  ((t_frect){ 48, 64, 64, 64 })), | ||||
|   | ||||
| @@ -18,13 +18,13 @@ static void title_tick(struct state *state) { | ||||
|  | ||||
|  | ||||
|     m_sprite("/assets/title.png", ((t_frect) { | ||||
|             (RENDER_BASE_WIDTH / 2) - (320 / 2), 64, 320, 128 })); | ||||
|             ((float)RENDER_BASE_WIDTH / 2) - ((float)320 / 2), 64, 320, 128 })); | ||||
|      | ||||
|      | ||||
|     /* draw the tick count as an example of dynamic text */ | ||||
|     size_t text_str_len = snprintf(NULL, 0, "%lld", state->ctx->tick_count) + 1; | ||||
|     size_t text_str_len = snprintf(NULL, 0, "%lu", state->ctx->tick_count) + 1; | ||||
|     char *text_str = cmalloc(text_str_len); | ||||
|     snprintf(text_str, text_str_len, "%lld", state->ctx->tick_count); | ||||
|     snprintf(text_str, text_str_len, "%lu", state->ctx->tick_count); | ||||
|  | ||||
|     const char *font = "fonts/kenney-pixel.ttf"; | ||||
|     int text_h = 32; | ||||
|   | ||||
| @@ -37,6 +37,9 @@ static void load_game_object(void) { | ||||
|         goto ERR_OPENING_SO; | ||||
|     } | ||||
|  | ||||
| #pragma GCC diagnostic push  | ||||
| #pragma GCC diagnostic ignored "-Wpedantic" | ||||
|  | ||||
|     game_tick_callback = (void (*)(void))dlsym(new_handle, "game_tick"); | ||||
|     if (!game_tick_callback) { | ||||
|         CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found"); | ||||
| @@ -49,6 +52,8 @@ static void load_game_object(void) { | ||||
|         goto ERR_GETTING_PROC; | ||||
|     } | ||||
|  | ||||
| #pragma GCC diagnostic pop | ||||
|  | ||||
|     handle = new_handle; | ||||
|  | ||||
|     if (ctx.tick_count != 0) | ||||
|   | ||||
| @@ -29,6 +29,9 @@ static void load_game_object(void) { | ||||
|         goto ERR_OPENING_SO; | ||||
|     } | ||||
|  | ||||
| #pragma GCC diagnostic push  | ||||
| #pragma GCC diagnostic ignored "-Wpedantic" | ||||
|  | ||||
|     game_tick_callback = (void (*)(void))GetProcAddress(new_handle, "game_tick"); | ||||
|     if (!game_tick_callback) { | ||||
|         CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found"); | ||||
| @@ -41,6 +44,8 @@ static void load_game_object(void) { | ||||
|         goto ERR_GETTING_PROC; | ||||
|     } | ||||
|  | ||||
| #pragma GCC diagnostic pop | ||||
|  | ||||
|     handle = new_handle; | ||||
|  | ||||
|     if (ctx.tick_count != 0) | ||||
|   | ||||
| @@ -303,12 +303,14 @@ t_fvec2 input_get_action_position(struct input_state *input, char *action_name) | ||||
|  | ||||
|  | ||||
| void input_set_mouse_captured(struct input_state *input, bool enabled) { | ||||
|     (void)input; | ||||
|     /* TODO: returns -1 if not supported, but like... do we care? */ | ||||
|     SDL_SetRelativeMouseMode(enabled); | ||||
| } | ||||
|  | ||||
|  | ||||
| bool input_is_mouse_captured(struct input_state *input) { | ||||
|     (void)input; | ||||
|     return SDL_GetRelativeMouseMode(); | ||||
| } | ||||
|  | ||||
|   | ||||
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