add trees to scenery, disable mipmapping by default, increase index buffer size again
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@ -24,7 +24,7 @@ extern float camera_2d_zoom;
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extern double depth_range_low, depth_range_high;
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#define QUAD_ELEMENT_BUFFER_LENGTH ((65536 * 4) / 6)
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#define QUAD_ELEMENT_BUFFER_LENGTH ((65536 * 8) / 6)
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#define CIRCLE_VERTICES_MAX 2048
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/* TODO: limit to only most necessary */
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