make inputs up-to-date for game tick
This commit is contained in:
parent
63abf3d374
commit
688d71953a
@ -216,11 +216,14 @@ void input_state_deinit(InputState *input) {
|
||||
}
|
||||
|
||||
|
||||
void input_state_update(InputState *input) {
|
||||
void input_state_update_postframe(InputState *input) {
|
||||
/* TODO: don't spam it if it happens */
|
||||
if (SDL_SetRelativeMouseMode(ctx.game_copy.mouse_capture && ctx.window_mouse_resident) != 0)
|
||||
log_warn("(%s) Mouse capture isn't supported.", __func__);
|
||||
}
|
||||
|
||||
|
||||
void input_state_update(InputState *input) {
|
||||
int x, y;
|
||||
|
||||
input->keyboard_state = SDL_GetKeyboardState(NULL);
|
||||
|
@ -76,6 +76,8 @@ void input_state_deinit(InputState *input);
|
||||
|
||||
void input_state_update(InputState *input);
|
||||
|
||||
void input_state_update_postframe(InputState *input);
|
||||
|
||||
void input_reset_state(InputState *input);
|
||||
|
||||
#endif
|
||||
|
@ -212,14 +212,17 @@ static void main_loop(void) {
|
||||
poll_events();
|
||||
if (ctx.window_size_has_changed)
|
||||
update_viewport();
|
||||
input_state_update(&ctx.input);
|
||||
game_object_tick();
|
||||
input_state_update_postframe(&ctx.input);
|
||||
|
||||
#ifdef TWN_FEATURE_PUSH_AUDIO
|
||||
static uint8_t audio_buffer[(AUDIO_FREQUENCY / 60) * sizeof (float) * 2];
|
||||
audio_callback(NULL, audio_buffer, sizeof audio_buffer);
|
||||
if (SDL_QueueAudio(ctx.audio_device, audio_buffer, sizeof audio_buffer))
|
||||
CRY_SDL("Error queueing audio: ");
|
||||
#endif
|
||||
input_state_update(&ctx.input);
|
||||
|
||||
preserve_persistent_ctx_fields();
|
||||
|
||||
ctx.frame_accumulator -= ctx.desired_frametime;
|
||||
|
Loading…
Reference in New Issue
Block a user