fix audio overrun
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@ -256,6 +256,7 @@ void audio_play(const char *path,
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request.freq = AUDIO_FREQUENCY;
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request.format = AUDIO_F32;
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request.channels = 2;
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request.samples = 4096;
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#ifndef TWN_FEATURE_PUSH_AUDIO
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request.callback = audio_callback;
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#endif
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