wip model loading + workers
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		@@ -111,6 +111,10 @@ draw_camera_from_principal_axes(Vec3 position,
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/* expects '*' masks that will be expanded to 6 names: 'up', 'down', 'east', 'west', 'north' and 'south' */
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TWN_API void draw_skybox(const char *textures);
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TWN_API void draw_model(const char *model,
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                        Vec3 position,      /* optional, default: 0 */
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                        Vec3 rotation,      /* optional, default: (0, 0, 1) */
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                        Vec3 scale);        /* optional, default: (1, 1, 1) */
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#ifndef TWN_NOT_C
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