wip model loading + workers
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@ -393,7 +393,10 @@ static void render_2d(void) {
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}
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/* TODO: benchmark which order works best for expected cases */
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static void render_space(void) {
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finally_draw_models();
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/* nothing to do, abort */
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/* as space pipeline isn't used we can have fewer changes and initialization costs */
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if (hmlenu(ctx.uncolored_mesh_batches) != 0 || hmlenu(ctx.billboard_batches) != 0) {
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