wip model loading + workers
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@ -132,7 +132,7 @@ typedef struct MeshBatch {
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/* TODO: use atlas id instead */
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typedef struct MeshBatchItem {
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TextureKey key;
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struct TextureKey key;
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struct MeshBatch value;
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} MeshBatchItem;
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@ -339,4 +339,7 @@ void finally_draw_command(DeferredCommandDraw command);
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void issue_deferred_draw_commands(void);
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bool model_load_workers_thread(void);
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void finally_draw_models(void);
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#endif
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