main.c: proper fix for render frame drops
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35b7c23d27
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71292a1995
@ -144,8 +144,11 @@ static void main_loop(void) {
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}
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}
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/* finally, let's get to work */
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/* finally, let's get to work */
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int frames = 0;
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while (ctx.frame_accumulator >= ctx.desired_frametime * ctx.update_multiplicity) {
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while (ctx.frame_accumulator >= ctx.desired_frametime * ctx.update_multiplicity) {
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frames += 1;
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for (size_t i = 0; i < ctx.update_multiplicity; ++i) {
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for (size_t i = 0; i < ctx.update_multiplicity; ++i) {
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/* TODO: disable rendering pushes on not-last ? */
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render_queue_clear();
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render_queue_clear();
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poll_events();
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poll_events();
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@ -163,10 +166,12 @@ static void main_loop(void) {
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ctx.frame_accumulator -= ctx.desired_frametime;
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ctx.frame_accumulator -= ctx.desired_frametime;
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ctx.tick_count = (ctx.tick_count % ULLONG_MAX) + 1;
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ctx.tick_count = (ctx.tick_count % ULLONG_MAX) + 1;
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}
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}
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if (frames != 0)
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render();
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render();
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}
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}
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}
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}
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static bool initialize(void) {
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static bool initialize(void) {
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