typedef & PascalCase for ALL structs and enums

This commit is contained in:
2024-09-23 14:43:16 -03:00
parent e093a6d492
commit 73bf92e706
43 changed files with 795 additions and 793 deletions

View File

@ -9,42 +9,42 @@
/* TODO: automatic handling of repeating textures */
/* for that we could allocate a loner texture */
void unfurl_triangle(const char *path,
t_fvec3 v0,
t_fvec3 v1,
t_fvec3 v2,
t_shvec2 uv0,
t_shvec2 uv1,
t_shvec2 uv2)
Vec3 v0,
Vec3 v1,
Vec3 v2,
Vec2sh uv0,
Vec2sh uv1,
Vec2sh uv2)
{
const t_texture_key texture_key = textures_get_key(&ctx.texture_cache, path);
const TextureKey texture_key = textures_get_key(&ctx.texture_cache, path);
struct mesh_batch_item *batch_p = hmgetp_null(ctx.uncolored_mesh_batches, texture_key);
struct MeshBatchItem *batch_p = hmgetp_null(ctx.uncolored_mesh_batches, texture_key);
if (!batch_p) {
struct mesh_batch item = {0};
struct MeshBatch item = {0};
hmput(ctx.uncolored_mesh_batches, texture_key, item);
batch_p = &ctx.uncolored_mesh_batches[hmlenu(ctx.uncolored_mesh_batches) - 1]; /* TODO: can last index be used? */
}
union uncolored_space_triangle triangle = { .primitive = {
union UncoloredSpaceTriangle triangle = { .primitive = {
.v0 = v0,
.v1 = v1,
.v2 = v2,
.uv1 = m_to_fvec2(uv1),
.uv0 = m_to_fvec2(uv0),
.uv2 = m_to_fvec2(uv2),
.uv1 = m_vec2_from(uv1),
.uv0 = m_vec2_from(uv0),
.uv2 = m_vec2_from(uv2),
}};
union uncolored_space_triangle *triangles = (union uncolored_space_triangle *)batch_p->value.primitives;
union UncoloredSpaceTriangle *triangles = (union UncoloredSpaceTriangle *)batch_p->value.primitives;
arrpush(triangles, triangle);
batch_p->value.primitives = (uint8_t *)triangles;
}
void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
t_texture_key texture_key)
void draw_uncolored_space_traingle_batch(struct MeshBatch *batch,
TextureKey texture_key)
{
static vertex_buffer vertex_array = 0;
static VertexBuffer vertex_array = 0;
if (vertex_array == 0)
vertex_array = create_vertex_buffer();
@ -54,8 +54,8 @@ void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
if (primitives_len == 0)
return;
const t_frect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
const t_frect dims = textures_get_dims(&ctx.texture_cache, texture_key);
const Rect srcrect = textures_get_srcrect(&ctx.texture_cache, texture_key);
const Rect dims = textures_get_dims(&ctx.texture_cache, texture_key);
const float wr = srcrect.w / dims.w;
const float hr = srcrect.h / dims.h;
@ -64,8 +64,8 @@ void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
/* update pixel-based uvs to correspond with texture atlases */
for (size_t i = 0; i < primitives_len; ++i) {
struct uncolored_space_triangle_payload *payload =
&((union uncolored_space_triangle *)batch->primitives)[i].payload;
struct UncoloredSpaceTrianglePayload *payload =
&((union UncoloredSpaceTriangle *)batch->primitives)[i].payload;
payload->uv0.x = xr + ((float)payload->uv0.x / srcrect.w) * wr;
payload->uv0.y = yr + ((float)payload->uv0.y / srcrect.h) * hr;
@ -75,7 +75,7 @@ void draw_uncolored_space_traingle_batch(struct mesh_batch *batch,
payload->uv2.y = yr + ((float)payload->uv2.y / srcrect.h) * hr;
}
specify_vertex_buffer(vertex_array, batch->primitives, primitives_len * sizeof (struct uncolored_space_triangle_payload));
specify_vertex_buffer(vertex_array, batch->primitives, primitives_len * sizeof (struct UncoloredSpaceTrianglePayload));
finally_draw_uncolored_space_traingle_batch(batch, texture_key, vertex_array);
}