typedef & PascalCase for ALL structs and enums
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@ -8,12 +8,12 @@
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#define CAMERA_FAR_Z 100.0f
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t_matrix4 camera_look_at(const t_camera *const camera) {
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Matrix4 camera_look_at(const Camera *const camera) {
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/* from cglm */
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const t_fvec3 r = m_vec_norm(m_vec_cross(camera->target, camera->up));
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const t_fvec3 u = m_vec_cross(r, camera->target);
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const Vec3 r = m_vec_norm(m_vec_cross(camera->target, camera->up));
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const Vec3 u = m_vec_cross(r, camera->target);
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t_matrix4 result;
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Matrix4 result;
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result.row[0].x = r.x;
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result.row[0].y = u.x;
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@ -33,9 +33,9 @@ t_matrix4 camera_look_at(const t_camera *const camera) {
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return result;
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}
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t_matrix4 camera_perspective(const t_camera *const camera) {
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Matrix4 camera_perspective(const Camera *const camera) {
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/* from cglm */
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t_matrix4 result = {0};
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Matrix4 result = {0};
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const float aspect = RENDER_BASE_RATIO;
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