typedef & PascalCase for ALL structs and enums
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@ -2,4 +2,4 @@
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/* internally there's only one context, but it gets type casted to game and engine variants based on which header is included */
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/* engine parts should never mix twn_engine_context_c.h with twn_context.h */
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t_engine_ctx ctx = {0};
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EngineContext ctx = {0};
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