typedef & PascalCase for ALL structs and enums

This commit is contained in:
2024-09-23 14:43:16 -03:00
parent e093a6d492
commit 73bf92e706
43 changed files with 795 additions and 793 deletions

View File

@ -3,6 +3,7 @@
#include "twn_context.h"
#include "twn_textures_c.h"
#include "twn_audio_c.h"
#include "twn_engine_api.h"
#include "twn_input.h"
#include "rendering/twn_rendering_c.h"
@ -13,20 +14,20 @@
#include <stdint.h>
typedef struct engine_context {
typedef struct EngineContext {
/* user code facing context */
t_ctx game;
Context game;
/* the program's actual argc and argv */
int argc;
char **argv;
struct primitive_2d *render_queue_2d;
struct mesh_batch_item *uncolored_mesh_batches;
struct text_cache text_cache;
struct texture_cache texture_cache;
struct Primitive2D *render_queue_2d;
MeshBatchItem *uncolored_mesh_batches;
struct TextCache text_cache;
TextureCache texture_cache;
struct audio_channel_item *audio_channels;
AudioChannelItem *audio_channels;
SDL_AudioDeviceID audio_device;
int audio_stream_frequency;
SDL_AudioFormat audio_stream_format;
@ -46,8 +47,8 @@ typedef struct engine_context {
bool resync_flag;
bool was_successful;
} t_engine_ctx;
} EngineContext;
TWN_API extern t_engine_ctx ctx;
TWN_API extern EngineContext ctx;
#endif