typedef & PascalCase for ALL structs and enums
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@ -167,7 +167,7 @@ static void main_loop(void) {
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poll_events();
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if (ctx.game.window_size_has_changed) {
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t_vec2 size;
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Vec2i size;
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SDL_GetWindowSize(ctx.window, &size.x, &size.y);
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ctx.game.window_w = size.x;
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ctx.game.window_h = size.y;
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