ilimination of system code, removal of x-watcher and replacement of it by dmon, fixes in audio code, dynamic asset reload

This commit is contained in:
veclavtalica 2025-01-30 04:30:20 +03:00
parent 4b2a22bf3c
commit 74d7190c62
21 changed files with 2164 additions and 1427 deletions

View File

@ -64,18 +64,6 @@ set(PHYSFS_ARCHIVE_7Z OFF CACHE INTERNAL "")
add_subdirectory(third-party/physfs ${CMAKE_CURRENT_BINARY_DIR}/third-party/physfs SYSTEM)
add_subdirectory(third-party/libxm ${CMAKE_CURRENT_BINARY_DIR}/third-party/libxm SYSTEM)
if(LINUX)
set(SYSTEM_SOURCE_FILES
src/system/linux/twn_timer.c
$<$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>:src/game_object/twn_linux_game_object.c>)
elseif(WIN32)
set(SYSTEM_SOURCE_FILES
$<$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>:src/game_object/twn_win32_game_object.c>)
else()
set(SYSTEM_SOURCE_FILES)
endif()
if(EMSCRIPTEN)
set(TWN_RENDERING_API WEBGL1)
else()
@ -96,15 +84,19 @@ set(TWN_THIRD_PARTY_SOURCE_FILES
set(TWN_NONOPT_SOURCE_FILES
src/twn_stb.c
src/twn_loop.c
src/twn_main.c
src/twn_context.c include/twn_context.h
src/twn_audio.c include/twn_audio.h
src/twn_util.c include/twn_util.h
src/twn_input.c include/twn_input.h
src/twn_camera.c src/twn_camera_c.h
src/twn_textures.c src/twn_textures_c.h
src/twn_filewatch.c src/twn_filewatch_c.h
src/twn_context.c include/twn_context.h
src/twn_audio.c include/twn_audio.h
src/twn_util.c include/twn_util.h
src/twn_input.c include/twn_input.h
src/twn_loop.c src/twn_loop_c.h
src/twn_camera.c src/twn_camera_c.h
src/twn_textures.c src/twn_textures_c.h
src/twn_filewatch.c src/twn_filewatch_c.h
src/twn_filewatch.c src/twn_filewatch_c.h
src/twn_timer.c src/twn_timer_c.h
src/rendering/twn_draw.c src/rendering/twn_draw_c.h
src/rendering/twn_quads.c
@ -114,12 +106,14 @@ set(TWN_NONOPT_SOURCE_FILES
src/rendering/twn_triangles.c
src/rendering/twn_billboards.c
src/rendering/twn_circles.c
src/rendering/twn_skybox.c)
src/rendering/twn_skybox.c
)
set(TWN_SOURCE_FILES
$<IF:$<BOOL:${TWN_USE_AMALGAM}>,src/twn_amalgam.c src/twn_stb.c,${TWN_NONOPT_SOURCE_FILES}>
# for dynamic load based solution main is compiled in a separate target
$<$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>:src/game_object/twn_dynamic_game_object.c>
$<$<NOT:$<BOOL:${TWN_FEATURE_DYNLIB_GAME}>>:src/twn_main.c
src/game_object/twn_static_game_object.c>
@ -258,7 +252,7 @@ function(include_deps target)
third-party/physfs/extras
third-party/libxm/include
third-party/stb
third-party/x-watcher
third-party/dmon
third-party/tomlc99
$<$<NOT:$<BOOL:${EMSCRIPTEN}>>:third-party/glad/include>)

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@ -0,0 +1,98 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_filewatch_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include "twn_loop_c.h"
#include <SDL2/SDL.h>
#ifdef _WIN32
#define GAME_OBJECT_NAME "libgame.dll"
#else
#define GAME_OBJECT_NAME "libgame.so"
#endif
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static void *handle = NULL;
static void game_object_file_action(char const *path, enum FilewatchAction action) {
(void)action;
if (action == FILEWATCH_ACTION_FILE_DELETED)
return;
if (handle) {
SDL_UnloadObject(handle);
game_tick_callback = NULL;
game_end_callback = NULL;
handle = NULL;
}
handle = SDL_LoadObject(path);
if (!handle) {
CRY_SDL("Hot Reload Error: Cannot open game code shared object");
return;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))SDL_LoadFunction(handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))SDL_LoadFunction(handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
if (fabsf(0.0f - ctx.game.frame_number) > 0.00001f) {
log_info("Game object was reloaded\n");
reset_state();
}
return;
ERR_GETTING_PROC:
SDL_UnloadObject(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void game_object_load(void) {
static bool filewatch_attached;
if (!filewatch_attached) {
char *game_object_path;
SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
filewatch_add_file(game_object_path, game_object_file_action);
game_object_file_action(game_object_path, FILEWATCH_ACTION_FILE_MODIFIED);
SDL_free(game_object_path);
filewatch_attached = true;
}
}
void game_object_unload(void) {
game_end_callback();
/* needs to be closed otherwise symbols aren't resolved again */
SDL_UnloadObject(handle);
game_tick_callback = NULL;
game_end_callback = NULL;
handle = NULL;
}
void game_object_tick(void) {
game_tick_callback();
}

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@ -1,161 +0,0 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include <x-watcher.h>
#include <SDL2/SDL.h>
#include <dlfcn.h>
#define GAME_OBJECT_NAME "libgame.so"
#define MODIFIED_TICKS_MERGED 10
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static x_watcher *watcher;
static void *handle = NULL;
static float last_tick_modified;
static bool loaded_after_modification = true;
static SDL_mutex *lock;
static char *game_object_path;
static void load_game_object(void) {
/* needs to be closed otherwise symbols aren't resolved again */
if (handle) {
dlclose(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void *new_handle = dlopen(game_object_path, RTLD_LAZY);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object (%s)", dlerror());
goto ERR_OPENING_SO;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))dlsym(new_handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))dlsym(new_handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
handle = new_handle;
if (fabsf(0.0f - ctx.game.frame_number) > 0.00001f)
log_info("Game object was reloaded\n");
return;
ERR_GETTING_PROC:
dlclose(new_handle);
game_tick_callback = NULL;
game_end_callback = NULL;
ERR_OPENING_SO:
SDL_UnlockMutex(lock);
}
static void watcher_callback(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *data)
{
(void)context;
(void)path;
(void)data;
switch(event) {
case XWATCHER_FILE_CREATED:
case XWATCHER_FILE_MODIFIED:
SDL_LockMutex(lock);
last_tick_modified = ctx.game.frame_number;
loaded_after_modification = false;
SDL_UnlockMutex(lock);
break;
case XWATCHER_FILE_UNSPECIFIED:
case XWATCHER_FILE_REMOVED:
case XWATCHER_FILE_OPENED:
case XWATCHER_FILE_ATTRIBUTES_CHANGED:
case XWATCHER_FILE_NONE:
case XWATCHER_FILE_RENAMED:
default:
break;
}
}
void game_object_load(void) {
SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
watcher = xWatcher_create();
xWatcher_reference dir;
dir.path = game_object_path;
dir.callback_func = watcher_callback;
xWatcher_appendFile(watcher, &dir);
xWatcher_start(watcher);
lock = SDL_CreateMutex();
load_game_object();
}
void game_object_unload(void) {
game_end_callback();
xWatcher_destroy(watcher);
watcher = NULL;
dlclose(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
SDL_DestroyMutex(lock);
}
bool game_object_try_reloading(void) {
bool result = false;
/* only load the modified library after some time, as compilers make a lot of modifications */
SDL_LockMutex(lock);
if (ctx.game.frame_number - last_tick_modified > MODIFIED_TICKS_MERGED &&
!loaded_after_modification) {
load_game_object();
loaded_after_modification = true;
result = true;
} SDL_UnlockMutex(lock);
return result;
}
void game_object_tick(void) {
game_tick_callback();
}
void *game_object_get_game_tick_address(void) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
return (void *)&game_tick_callback;
#pragma GCC diagnostic pop
}

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@ -5,24 +5,10 @@
void game_object_load(void) {
}
void game_object_unload(void) {
game_end();
}
bool game_object_try_reloading(void) {
return false;
}
void game_object_tick(void) {
game_tick();
}
void *game_object_get_game_tick_address(void) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
return (void *)&game_tick;
#pragma GCC diagnostic pop
}

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@ -1,90 +0,0 @@
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include "twn_util_c.h"
#include "twn_util.h"
#include <errhandlingapi.h>
#include <libloaderapi.h>
#define GAME_OBJECT_PATH "libgame.dll"
static void (*game_tick_callback)(void);
static void (*game_end_callback)(void);
static void *handle = NULL;
static void load_game_object(void) {
/* needs to be closed otherwise symbols aren't resolved again */
if (handle) {
FreeLibrary(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
void *new_handle = LoadLibraryA(GAME_OBJECT_PATH);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object (%s)", GetLastError());
goto ERR_OPENING_SO;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
game_tick_callback = (void (*)(void))GetProcAddress(new_handle, "game_tick");
if (!game_tick_callback) {
CRY("Hot Reload Error", "game_tick_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
game_end_callback = (void (*)(void))GetProcAddress(new_handle, "game_end");
if (!game_end_callback) {
CRY("Hot Reload Error", "game_end_callback() symbol wasn't found");
goto ERR_GETTING_PROC;
}
#pragma GCC diagnostic pop
handle = new_handle;
if (ctx.game.frame_number != 0)
log_info("Game object was reloaded\n");
return;
ERR_GETTING_PROC:
FreeLibrary(new_handle);
game_tick_callback = NULL;
game_end_callback = NULL;
ERR_OPENING_SO:
die_abruptly();
}
void game_object_load(void) {
load_game_object();
}
void game_object_unload(void) {
game_end_callback();
FreeLibrary(handle);
handle = NULL;
game_tick_callback = NULL;
game_end_callback = NULL;
}
/* doesn't support reloading because of problems with file watching */
bool game_object_try_reloading(void) {
return false;
}
void game_object_tick(void) {
game_tick_callback();
}

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@ -1,76 +0,0 @@
#include "../twn_timer.h"
#include "twn_engine_context_c.h"
#include <SDL_messagebox.h>
#include <signal.h>
#include <stdint.h>
#include <time.h>
#include <unistd.h>
#include <stdbool.h>
static timer_t timerid;
static struct sigaction sa;
static struct sigevent sev;
static bool created;
static uint64_t used_milliseconds_to_expire;
#define SANITY_TIMER_MESSAGE_FMT "Game tick exeeded its allocated time (%lu milliseconds), application is closing"
/* stop application */
static void sanity_timer_handler(int sig, siginfo_t *si, void *uc) {
(void)uc; (void)sig; (void)si;
size_t text_str_len = snprintf(NULL, 0, SANITY_TIMER_MESSAGE_FMT, used_milliseconds_to_expire) + 1;
char *text_str = SDL_malloc(text_str_len);
snprintf(text_str, text_str_len, SANITY_TIMER_MESSAGE_FMT, used_milliseconds_to_expire);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "sanity timer", text_str, ctx.window);
SDL_free(text_str);
raise(SIGKILL);
}
bool start_sanity_timer(uint64_t milliseconds_to_expire) {
if (!created) {
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = sanity_timer_handler;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGRTMIN, &sa, NULL) == -1)
goto ERR_SIGACTION;
sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_signo = SIGRTMIN;
sev.sigev_value.sival_ptr = &timerid;
if (timer_create(CLOCK_MONOTONIC, &sev, &timerid) == -1)
goto ERR_TIMERCREATE;
created = true;
ERR_TIMERCREATE:
// ERR_SIGPROCMASK:
ERR_SIGACTION:
return false;
}
struct itimerspec its = {0};
its.it_value.tv_sec = milliseconds_to_expire / 1000;
its.it_value.tv_nsec = (milliseconds_to_expire * 1000000 % 1000000000);
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
used_milliseconds_to_expire = milliseconds_to_expire;
return true;
}
bool end_sanity_timer(void) {
struct itimerspec its = {0};
its.it_value.tv_sec = 0;
its.it_value.tv_nsec = 0;
if (timer_settime(timerid, 0, &its, NULL) == -1)
return false;
return false;
}

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@ -10,6 +10,7 @@
#include "twn_textures.c"
#include "twn_util.c"
#include "twn_filewatch.c"
#include "twn_timer.c"
#include "rendering/twn_circles.c"
#include "rendering/twn_draw.c"

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@ -29,6 +29,7 @@ static const uint8_t audio_exts_len[AUDIO_FILE_TYPE_COUNT] = {
};
/* TODO: allow for vectorization and packed vectors (alignment care and alike) */
/* TODO: free channel name duplicates */
/* TODO: count frames without use, free the memory when threshold is met */
/* TODO: count repeated usages for sound effect cases with rendering to ram? */
@ -212,6 +213,7 @@ static void free_audio_channel(AudioChannel channel) {
SDL_assert_always(false);
break;
}
SDL_free(channel.path);
}
@ -283,32 +285,42 @@ void audio_play(const char *path,
/* create a channel if it doesn't exist */
if (!pair) {
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel new_channel = {
AudioChannel const new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = path,
.name = channel,
.path = SDL_strdup(path),
.repeat = repeat,
.volume = volume,
.panning = panning,
};
shput(ctx.audio_channels, channel, new_channel);
shput(ctx.audio_channels, SDL_strdup(channel), new_channel);
pair = shgetp_null(ctx.audio_channels, channel);
}
/* TODO: destroy and create new context when channel is reused for different file */
/* works for both restarts and new audio */
if (strcmp(pair->value.path, path) == 0)
/* repeat if so */
else if (strcmp(pair->value.path, path) == 0)
repeat_audio(&pair->value);
else {
/* start anew, reuse channel name */
free_audio_channel(pair->value);
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel const new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = SDL_strdup(path),
.repeat = repeat,
.volume = volume,
.panning = panning,
};
pair->value = new_channel;
}
} else {
/* audio without channel plays without repeat and ability to change parameters over its course, nor stop it */
AudioFileType const file_type = infer_audio_file_type(path);
AudioChannel new_channel = {
.file_type = file_type,
.context = init_audio_context(path, file_type),
.path = path,
.name = NULL,
.path = SDL_strdup(path),
.repeat = false,
.volume = volume,
.panning = panning,
@ -506,12 +518,12 @@ static void audio_sample_and_mixin_channel(AudioChannel *channel,
}
static void sanity_check_channel(const AudioChannel *channel) {
if (channel->volume < 0.0f || channel->volume > 1.0f)
log_warn("Volume argument is out of range for channel (%s)", channel->name);
static void sanity_check_channel(const AudioChannelItem channel) {
if (channel.value.volume < 0.0f || channel.value.volume > 1.0f)
log_warn("Volume argument is out of range for channel (%s)", channel.key ? channel.key : "unnamed");
if (channel->panning < -1.0f || channel->panning > 1.0f)
log_warn("Panning argument is out of range for channel (%s)", channel->name);
if (channel.value.panning < -1.0f || channel.value.panning > 1.0f)
log_warn("Panning argument is out of range for channel (%s)", channel.key ? channel.key : "unnamed");
}
@ -523,7 +535,7 @@ void audio_callback(void *userdata, uint8_t *stream, int len) {
size_t const audio_channels_len = shlen(ctx.audio_channels);
for (size_t i = 0; i < audio_channels_len; ++i) {
sanity_check_channel(&ctx.audio_channels[i].value);
sanity_check_channel(ctx.audio_channels[i]);
audio_sample_and_mixin_channel(&ctx.audio_channels[i].value,
stream, len,
i == audio_channels_len - 1);
@ -531,7 +543,7 @@ void audio_callback(void *userdata, uint8_t *stream, int len) {
size_t const unnamed_audio_channels_len = shlen(ctx.unnamed_audio_channels);
for (size_t i = 0; i < unnamed_audio_channels_len; ++i) {
sanity_check_channel(&ctx.unnamed_audio_channels[i]);
sanity_check_channel((AudioChannelItem){NULL, ctx.unnamed_audio_channels[i]});
audio_sample_and_mixin_channel(&ctx.unnamed_audio_channels[i],
stream, len,
i == unnamed_audio_channels_len - 1);

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@ -48,8 +48,7 @@ union AudioContext {
typedef struct AudioChannel {
AudioFileType file_type;
union AudioContext context; /* interpreted by `file_type` value */
const char *path;
const char *name;
char *path;
bool repeat;
float volume;
float panning;

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@ -2,169 +2,111 @@
#include "twn_util.h"
#include "twn_engine_context_c.h"
#include <x-watcher.h>
#define DMON_IMPL
#include <dmon.h>
#include <stb_ds.h>
#include <SDL2/SDL.h>
struct FilewatchPathToCallback {
struct FilewatchEntry {
char *path;
FileatchCallback callback;
float tick_last_reported;
enum FilewatchAction action_pending : 3;
bool action_processed : 1;
enum FilewatchAction *actions_pending;
};
static struct FilewatchPathToCallback *filewatch_directories;
static struct FilewatchPathToCallback *filewatch_files;
static struct FilewatchEntry *filewatch_directories;
static struct FilewatchEntry *filewatch_files;
/* note: it gets rebuilt on every addition, as api is such */
/* TODO: test whether it's possible to miss on update while watcher is being rebuilt */
/* we might have to enumerate things, just to make sure */
static x_watcher *filewatcher;
static SDL_mutex *filewatcher_lock;
static bool filewatcher_initialized;
/* TODO: check whether path and p->path match? */
static void filewatch_dispatch(XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data
) {
(void)additional_data; (void)path;
static void filewatch_callback(dmon_watch_id watch_id,
dmon_action action,
const char* rootdir,
const char* filepath,
const char* oldfilepath,
void* user)
{
enum FilewatchAction faction;
enum FilewatchAction action;
switch (event) {
case XWATCHER_FILE_CREATED:
action = FILEWATCH_ACTION_FILE_CREATED;
switch (action) {
case DMON_ACTION_CREATE:
faction = FILEWATCH_ACTION_FILE_CREATED;
break;
case XWATCHER_FILE_REMOVED:
action = FILEWATCH_ACTION_FILE_DELETED;
case DMON_ACTION_DELETE:
faction = FILEWATCH_ACTION_FILE_DELETED;
break;
case XWATCHER_FILE_MODIFIED:
action = FILEWATCH_ACTION_FILE_MODIFIED;
case DMON_ACTION_MODIFY:
faction = FILEWATCH_ACTION_FILE_MODIFIED;
break;
case XWATCHER_FILE_NONE:
case XWATCHER_FILE_OPENED:
case XWATCHER_FILE_RENAMED:
case XWATCHER_FILE_UNSPECIFIED:
case XWATCHER_FILE_ATTRIBUTES_CHANGED:
default:
return;
}
SDL_LockMutex(filewatcher_lock);
struct FilewatchPathToCallback *p;
intptr_t const context = (intptr_t)user;
struct FilewatchEntry *p;
if (context < 0)
p = &filewatch_files[-context - 1];
else
p = &filewatch_directories[context];
p->tick_last_reported = ctx.game.frame_number;
p->action_processed = false;
p->action_pending = action;
arrpush(p->actions_pending, faction);
SDL_UnlockMutex(filewatcher_lock);
}
static bool filewatcher_rebuild(void) {
if (filewatcher)
xWatcher_destroy(filewatcher);
filewatcher = xWatcher_create();
if (!filewatcher) {
log_warn("Error creating xWatcher instance, no file watching is done");
return false;
}
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_directories[i].path,
.callback_func = filewatch_dispatch,
.context = i,
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching dir contents: %s", filewatch_directories[i].path);
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
xWatcher_reference ref = {
.path = filewatch_files[i].path,
.callback_func = filewatch_dispatch,
.context = -(i + 1), /* in negative range to allow inrefence */
};
if (!xWatcher_appendDir(filewatcher, &ref))
log_warn("Error watching file: %s", filewatch_files[i].path);
}
if (!xWatcher_start(filewatcher)) {
log_warn("Error creating xWatcher instance, no file watching is done");
xWatcher_destroy(filewatcher);
filewatcher = NULL;
return false;
}
return true;
}
bool filewatch_add_directory(char *dir, FileatchCallback callback) {
bool filewatch_add_directory(char const *dir, FileatchCallback callback) {
SDL_assert(dir && callback);
struct FilewatchPathToCallback const w = {
if (!filewatcher_initialized) {
dmon_init();
filewatcher_initialized = true;
}
struct FilewatchEntry const w = {
.callback = callback,
.path = SDL_strdup(dir),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
.path = SDL_strdup(dir), /* TODO: free */
};
arrpush(filewatch_directories, w);
return filewatcher_rebuild();
dmon_watch(dir, filewatch_callback, DMON_WATCHFLAGS_RECURSIVE, (void *)(intptr_t)(arrlen(filewatch_directories) - 1));
}
bool filewatch_add_file(char *filepath, FileatchCallback callback) {
bool filewatch_add_file(char const *filepath, FileatchCallback callback) {
SDL_assert(filepath && callback);
struct FilewatchPathToCallback const f = {
if (!filewatcher_initialized) {
dmon_init();
filewatcher_initialized = true;
}
struct FilewatchEntry const f = {
.callback = callback,
.path = SDL_strdup(filepath),
.action_processed = true,
.tick_last_reported = ctx.game.frame_number,
.path = SDL_strdup(filepath), /* TODO: free */
};
arrpush(filewatch_files, f);
return filewatcher_rebuild();
dmon_watch("./", filewatch_callback, 0, (void *)(intptr_t)(-arrlen(filewatch_files)));
}
void filewatch_poll(void) {
SDL_LockMutex(filewatcher_lock);
int const filewatch_directories_len = arrlen(filewatch_directories);
for (int i = 0; i < filewatch_directories_len; ++i) {
if (!filewatch_directories[i].action_processed
&& (ctx.game.frame_number - filewatch_directories[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_directories[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].action_pending);
filewatch_directories[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_directories[i].action_processed = true;
}
for (int i = 0; i < arrlen(filewatch_directories); ++i) {
for (int u = 0; u < arrlen(filewatch_directories[i].actions_pending); ++u)
filewatch_directories[i].callback(filewatch_directories[i].path, filewatch_directories[i].actions_pending[u]);
arrfree(filewatch_directories[i].actions_pending);
}
int const filewatch_files_len = arrlen(filewatch_files);
for (int i = 0; i < filewatch_files_len; ++i) {
if (!filewatch_files[i].action_processed
&& (ctx.game.frame_number - filewatch_files[i].tick_last_reported > FILEWATCH_MODIFIED_TICKS_MERGED)) {
SDL_assert(filewatch_files[i].action_pending != FILEWATCH_ACTION_FILE_NONE);
filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].action_pending);
filewatch_files[i].action_pending = FILEWATCH_ACTION_FILE_NONE;
filewatch_files[i].action_processed = true;
}
for (int i = 0; i < arrlen(filewatch_files); ++i) {
for (int u = 0; u < arrlen(filewatch_files[i].actions_pending); ++u)
filewatch_files[i].callback(filewatch_files[i].path, filewatch_files[i].actions_pending[u]);
arrfree(filewatch_files[i].actions_pending);
}
SDL_UnlockMutex(filewatcher_lock);

View File

@ -3,8 +3,6 @@
#include <stdbool.h>
#define FILEWATCH_MODIFIED_TICKS_MERGED 10
enum FilewatchAction {
FILEWATCH_ACTION_FILE_NONE,
FILEWATCH_ACTION_FILE_CREATED,
@ -14,9 +12,9 @@ enum FilewatchAction {
typedef void (*FileatchCallback)(char const *path, enum FilewatchAction action);
bool filewatch_add_directory(char *dir, FileatchCallback callback);
bool filewatch_add_directory(char const *dir, FileatchCallback callback);
bool filewatch_add_file(char *file, FileatchCallback callback);
bool filewatch_add_file(char const *file, FileatchCallback callback);
void filewatch_poll(void);

View File

@ -11,13 +11,9 @@
void game_object_load(void);
/* note: it should be only called when application is closing */
void game_object_unload(void);
/* returns true if reload happened, otherwise false */
bool game_object_try_reloading(void);
void game_object_tick(void);
void *game_object_get_game_tick_address(void);
#endif

View File

@ -1,4 +1,4 @@
#include "twn_loop.h"
#include "twn_loop_c.h"
#include "twn_engine_context_c.h"
#include "twn_filewatch_c.h"
#include "twn_input_c.h"
@ -6,7 +6,7 @@
#include "twn_util_c.h"
#include "twn_game_object_c.h"
#include "twn_textures_c.h"
#include "system/twn_timer.h"
#include "twn_timer_c.h"
#include <SDL2/SDL.h>
#include <physfs.h>
@ -747,15 +747,20 @@ static void clean_up(void) {
}
static void reset_state(void) {
void reset_state(void) {
ctx.game.initialization_needed = true;
input_reset_state(&ctx.input);
textures_reset_state();
}
static void pack_contents_modified(char const *path, enum FilewatchAction action) {
log_info("Pack contents invalidated: %s, action: %i", path, action);
reset_state();
static uint32_t last_reset_tick;
if (last_reset_tick != (uint32_t)ctx.game.frame_number) {
log_info("Pack contents invalidated: %s, action: %i", path, action);
reset_state();
last_reset_tick = (uint32_t)ctx.game.frame_number;
}
}
@ -868,11 +873,7 @@ int enter_loop(int argc, char **argv) {
profile_end("startup");
while (ctx.is_running) {
if (game_object_try_reloading()) {
ctx.game.initialization_needed = true;
reset_state();
}
/* dispatch all filewatch driven events, such as game object and asset pack reload */
filewatch_poll();
main_loop();
}

View File

@ -6,5 +6,7 @@
TWN_API int enter_loop(int argc, char **argv);
TWN_API void reset_state(void);
#endif

View File

@ -1,4 +1,4 @@
#include "twn_loop.h"
#include "twn_loop_c.h"
#ifndef EMSCRIPTEN
#define SDL_MAIN_HANDLED

38
src/twn_timer.c Normal file
View File

@ -0,0 +1,38 @@
#include "twn_timer_c.h"
#include "twn_engine_context_c.h"
#include <SDL2/SDL.h>
static SDL_TimerID sanity_timer;
#define SANITY_TIMER_MESSAGE_FMT "Game tick exeeded its allocated time (%u milliseconds), application is closing"
/* stop application */
static uint32_t sanity_timer_handler(uint32_t interval, void *data) {
(void)data;
size_t text_str_len = snprintf(NULL, 0, SANITY_TIMER_MESSAGE_FMT, interval) + 1;
char *text_str = SDL_malloc(text_str_len);
snprintf(text_str, text_str_len, SANITY_TIMER_MESSAGE_FMT, interval);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "sanity timer", text_str, ctx.window);
SDL_free(text_str);
/* TODO: figure out the most portable way to do it */
/* TODO: different type of behavior is possible, especially for debugging */
quick_exit(EXIT_FAILURE);
}
bool start_sanity_timer(uint32_t milliseconds_to_expire) {
if (!sanity_timer) {
sanity_timer = SDL_AddTimer(milliseconds_to_expire, sanity_timer_handler, NULL);
}
return sanity_timer != 0;
}
bool end_sanity_timer(void) {
SDL_RemoveTimer(sanity_timer);
sanity_timer = 0;
}

View File

@ -4,7 +4,7 @@
#include <stdbool.h>
#include <stdbit.h>
bool start_sanity_timer(uint64_t milliseconds_to_expire);
bool start_sanity_timer(uint32_t milliseconds_to_expire);
bool end_sanity_timer(void);
#endif // TWN_TIMER_H

1748
third-party/dmon/dmon.h vendored Normal file

File diff suppressed because it is too large Load Diff

164
third-party/dmon/dmon_extra.h vendored Normal file
View File

@ -0,0 +1,164 @@
#ifndef __DMON_EXTRA_H__
#define __DMON_EXTRA_H__
//
// Copyright 2023 Sepehr Taghdisian (septag@github). All rights reserved.
// License: https://github.com/septag/dmon#license-bsd-2-clause
//
// Extra header functionality for dmon.h for the backend based on inotify
//
// Add/Remove directory functions:
// dmon_watch_add: Adds a sub-directory to already valid watch_id. sub-directories are assumed to be relative to watch root_dir
// dmon_watch_add: Removes a sub-directory from already valid watch_id. sub-directories are assumed to be relative to watch root_dir
// Reason: The inotify backend does not work well when watching in recursive mode a root directory of a large tree, it may take
// quite a while until all inotify watches are established, and events will not be received in this time. Also, since one
// inotify watch will be established per subdirectory, it is possible that the maximum amount of inotify watches per user
// will be reached. The default maximum is 8192.
// When using inotify backend users may turn off the DMON_WATCHFLAGS_RECURSIVE flag and add/remove selectively the
// sub-directories to be watched based on application-specific logic about which sub-directory actually needs to be watched.
// The function dmon_watch_add and dmon_watch_rm are used to this purpose.
//
#ifndef __DMON_H__
#error "Include 'dmon.h' before including this file"
#endif
#ifdef __cplusplus
extern "C" {
#endif
DMON_API_DECL bool dmon_watch_add(dmon_watch_id id, const char* subdir);
DMON_API_DECL bool dmon_watch_rm(dmon_watch_id id, const char* watchdir);
#ifdef __cplusplus
}
#endif
#ifdef DMON_IMPL
#if DMON_OS_LINUX
DMON_API_IMPL bool dmon_watch_add(dmon_watch_id id, const char* watchdir)
{
DMON_ASSERT(id.id > 0 && id.id <= DMON_MAX_WATCHES);
bool skip_lock = pthread_self() == _dmon.thread_handle;
if (!skip_lock)
pthread_mutex_lock(&_dmon.mutex);
dmon__watch_state* watch = _dmon.watches[id.id - 1];
int dirlen, i, c;
// check if the directory exists
// if watchdir contains absolute/root-included path, try to strip the rootdir from it
// else, we assume that watchdir is correct, so save it as it is
struct stat st;
dmon__watch_subdir subdir;
if (stat(watchdir, &st) == 0 && (st.st_mode & S_IFDIR)) {
_dmon_strcpy(subdir.rootdir, sizeof(subdir.rootdir), watchdir);
if (strstr(subdir.rootdir, watch->rootdir) == subdir.rootdir) {
_dmon_strcpy(subdir.rootdir, sizeof(subdir.rootdir), watchdir + strlen(watch->rootdir));
}
} else {
char fullpath[DMON_MAX_PATH];
_dmon_strcpy(fullpath, sizeof(fullpath), watch->rootdir);
_dmon_strcat(fullpath, sizeof(fullpath), watchdir);
if (stat(fullpath, &st) != 0 || (st.st_mode & S_IFDIR) == 0) {
_DMON_LOG_ERRORF("Watch directory '%s' is not valid", watchdir);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return false;
}
_dmon_strcpy(subdir.rootdir, sizeof(subdir.rootdir), watchdir);
}
dirlen = (int)strlen(subdir.rootdir);
if (subdir.rootdir[dirlen - 1] != '/') {
subdir.rootdir[dirlen] = '/';
subdir.rootdir[dirlen + 1] = '\0';
}
// check that the directory is not already added
for (i = 0, c = stb_sb_count(watch->subdirs); i < c; i++) {
if (strcmp(subdir.rootdir, watch->subdirs[i].rootdir) == 0) {
_DMON_LOG_ERRORF("Error watching directory '%s', because it is already added.", watchdir);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return false;
}
}
const uint32_t inotify_mask = IN_MOVED_TO | IN_CREATE | IN_MOVED_FROM | IN_DELETE | IN_MODIFY;
char fullpath[DMON_MAX_PATH];
_dmon_strcpy(fullpath, sizeof(fullpath), watch->rootdir);
_dmon_strcat(fullpath, sizeof(fullpath), subdir.rootdir);
int wd = inotify_add_watch(watch->fd, fullpath, inotify_mask);
if (wd == -1) {
_DMON_LOG_ERRORF("Error watching directory '%s'. (inotify_add_watch:err=%d)", watchdir, errno);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return false;
}
stb_sb_push(watch->subdirs, subdir);
stb_sb_push(watch->wds, wd);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return true;
}
DMON_API_IMPL bool dmon_watch_rm(dmon_watch_id id, const char* watchdir)
{
DMON_ASSERT(id.id > 0 && id.id <= DMON_MAX_WATCHES);
bool skip_lock = pthread_self() == _dmon.thread_handle;
if (!skip_lock)
pthread_mutex_lock(&_dmon.mutex);
dmon__watch_state* watch = _dmon.watches[id.id - 1];
char subdir[DMON_MAX_PATH];
_dmon_strcpy(subdir, sizeof(subdir), watchdir);
if (strstr(subdir, watch->rootdir) == subdir) {
_dmon_strcpy(subdir, sizeof(subdir), watchdir + strlen(watch->rootdir));
}
int dirlen = (int)strlen(subdir);
if (subdir[dirlen - 1] != '/') {
subdir[dirlen] = '/';
subdir[dirlen + 1] = '\0';
}
int i, c = stb_sb_count(watch->subdirs);
for (i = 0; i < c; i++) {
if (strcmp(watch->subdirs[i].rootdir, subdir) == 0) {
break;
}
}
if (i >= c) {
_DMON_LOG_ERRORF("Watch directory '%s' is not valid", watchdir);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return false;
}
inotify_rm_watch(watch->fd, watch->wds[i]);
/* Remove entry from subdirs and wds by swapping position with the last entry */
watch->subdirs[i] = stb_sb_last(watch->subdirs);
stb_sb_pop(watch->subdirs);
watch->wds[i] = stb_sb_last(watch->wds);
stb_sb_pop(watch->wds);
if (!skip_lock)
pthread_mutex_unlock(&_dmon.mutex);
return true;
}
#endif // DMON_OS_LINUX
#endif // DMON_IMPL
#endif // __DMON_EXTRA_H__

View File

@ -1,77 +0,0 @@
#ifndef ARRAY_H
#define ARRAY_H
#include <string.h>
#include <stdlib.h>
struct _ArrayHeader {
size_t count, capacity;
};
#define ARRAY_INITIAL_SIZE 8
#define _arr_header(a) ((struct _ArrayHeader*)(a) - 1)
#define arr_init(a) arr_init_n((a), ARRAY_INITIAL_SIZE)
#define arr_init_n(a, n) do { \
struct _ArrayHeader *header; \
header = malloc(sizeof(*header) + (sizeof(*(a)) * (n))); \
header->count = 0; \
header->capacity = (n); \
(a) = (void*)(header + 1); \
} while(0)
#define arr_count(a) (_arr_header(a)->count)
#define arr_capacity(a) (_arr_header(a)->capacity)
#define arr_back(a) ((a)[arr_count(a) - 1])
#define arr_pop(a) ((a)[_arr_header(a)->count--])
#define arr_reserve(a, n) do { \
if(n <= arr_capacity(a)) break; \
struct _ArrayHeader *header = _arr_header(a); \
header->capacity = n; \
(a) = (void*)((struct _ArrayHeader*)realloc( \
header, sizeof(*header) + (sizeof(*(a)) * (n))) + 1); \
} while(0)
#define arr_resize(a, n) do { \
arr_reserve((a), (n)); \
_arr_header(a)->count = n; \
} while(0)
#define arr_resize_zero(a, n) do { \
size_t initial_count = arr_count(a); \
arr_resize((a), (n)); \
if(arr_count(a) > initial_count) \
memset( \
&(a)[initial_count], 0, \
(arr_count(a) - initial_count) * sizeof(*a)); \
} while(0)
// Take a vararg list to support compound literals
#define arr_add(a, ...) do { \
struct _ArrayHeader *header = _arr_header(a); \
if(header->count == header->capacity) \
arr_reserve((a), header->capacity << 1); \
(a)[_arr_header(a)->count++] = (__VA_ARGS__); \
} while(0)
#define arr_free(a) do { \
free(_arr_header(a)); \
} while(0)
#define arr_find(a, val, idx) do { \
*idx = -1; \
for(size_t i = 0; i < arr_count((a)); i++) { \
if((a)[i] == val) { \
*idx = i; \
break; \
} \
} \
} while(0)
#endif

View File

@ -1,838 +0,0 @@
#ifndef __X_WATCHER_H
#define __X_WATCHER_H
// necessary includes for the public stuff
#include <pthread.h>
#include <stdbool.h>
#if defined(__linux__)
// noop
#elif defined(__WIN32__)
#include <windows.h>
#include <stdint.h>
#else
#error "Unsupported"
#endif
// PUBLIC STUFF
typedef enum event {
XWATCHER_FILE_UNSPECIFIED,
XWATCHER_FILE_REMOVED,
XWATCHER_FILE_CREATED,
XWATCHER_FILE_MODIFIED,
XWATCHER_FILE_OPENED,
XWATCHER_FILE_ATTRIBUTES_CHANGED,
XWATCHER_FILE_NONE,
XWATCHER_FILE_RENAMED,
// probs more but i couldn't care much
} XWATCHER_FILE_EVENT;
typedef struct xWatcher_reference {
char *path;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
int context;
void *additional_data;
} xWatcher_reference;
typedef struct xWatcher_file {
// just the file name alone
char *name;
// used for adding (additional) context in the handler (if needed)
int context;
// in case you'd like to avoid global variables
void *additional_data;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
} xWatcher_file;
typedef struct xWatcher_directory {
// list of files
struct xWatcher_file *files;
char *path;
// used for adding (additional) context in the handler (if needed)
int context;
// in case you'd like to avoid global variables
void *additional_data;
void (*callback_func)(
XWATCHER_FILE_EVENT event,
const char *path,
int context,
void *additional_data);
#if defined(__linux__)
// we need additional file descriptors (per directory basis)
int inotify_watch_fd;
#elif defined(__WIN32__)
HANDLE handle;
OVERLAPPED overlapped;
uint8_t *event_buffer;
#else
#error "Unsupported"
#endif
} xWatcher_directory;
typedef struct x_watcher {
struct xWatcher_directory *directories;
pthread_t thread;
int thread_id;
bool alive;
#if defined(__linux__)
int inotify_fd; // fd == file descriptor (a common UNIX thing)
#elif defined(__WIN32__)
// literal noop
#else
#error "Unsupported"
#endif
} x_watcher;
// PRIVATE STUFF
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "array.h"
#ifdef __linux__
#include <sys/types.h>
#include <sys/inotify.h>
#include <errno.h>
#include <unistd.h>
#include <poll.h> // for POLLIN
#include <fcntl.h> // for O_NONBLOCK
#define EVENT_SIZE (sizeof(struct inotify_event))
#define BUF_LEN (1024 * (EVENT_SIZE + 16))
#define DIRBRK '/'
static inline void *__internal_xWatcherProcess(void *argument) {
x_watcher *watcher = (x_watcher*) argument;
char buffer[BUF_LEN];
ssize_t lenght;
struct xWatcher_directory *directories = watcher->directories;
while(watcher->alive) {
// poll for events
struct pollfd pfd = { watcher->inotify_fd, POLLIN, 0 };
int ret = poll(&pfd, 1, 50); // timeout of 50ms
if (ret < 0) {
// oops
fprintf(stderr, "poll failed: %s\n", strerror(errno));
break;
} else if (ret == 0) {
// Timeout with no events, move on.
continue;
}
// wait for the kernel to do it's thing
lenght = read(watcher->inotify_fd, buffer, BUF_LEN);
if(lenght < 0) {
// something messed up clearly
perror("read");
return NULL;
}
// pointer to the event structure
ssize_t i = 0;
while(i < lenght) {
// the event list itself
struct inotify_event *event = (struct inotify_event *)
&buffer[i];
// find directory for which this even matches via the descriptor
struct xWatcher_directory *directory = NULL;
for(size_t j = 0; j < arr_count(directories); j++) {
if(directories[j].inotify_watch_fd == event->wd) {
directory = &directories[j];
}
}
if(directory == NULL) {
fprintf(stderr,
"MATCHING FILE DESCRIPTOR NOT FOUND! ERROR!\n");
// BAIL????
}
// find matching file (if any)
struct xWatcher_file *file = NULL;
for(size_t j = 0; j < arr_count(directory->files); j++) {
if(strcmp(directory->files[j].name, event->name) == 0) {
file = &directory->files[j];
}
}
XWATCHER_FILE_EVENT send_event = XWATCHER_FILE_NONE;
if(event->mask & IN_CREATE)
send_event = XWATCHER_FILE_CREATED;
if(event->mask & IN_MODIFY)
send_event = XWATCHER_FILE_MODIFIED;
if(event->mask & IN_DELETE)
send_event = XWATCHER_FILE_REMOVED;
if(event->mask & IN_CLOSE_WRITE ||
event->mask & IN_CLOSE_NOWRITE)
send_event = XWATCHER_FILE_REMOVED;
if(event->mask & IN_ATTRIB)
send_event = XWATCHER_FILE_ATTRIBUTES_CHANGED;
if(event->mask & IN_OPEN)
send_event = XWATCHER_FILE_OPENED;
// file found(?)
if(file != NULL) {
if(send_event != XWATCHER_FILE_NONE) {
// figure out the file path size
size_t filepath_size = strlen(directory->path);
filepath_size += strlen(file->name);
filepath_size += 2;
// create file path string
char *filepath = (char*)malloc(filepath_size);
snprintf(filepath, filepath_size, "%s/%s",
directory->path, file->name);
// callback
file->callback_func(send_event,
filepath,
file->context,
file->additional_data);
// free that garbage
free(filepath);
}
} else {
// Cannot find file, lets try directory
if(directory->callback_func != NULL &&
send_event != XWATCHER_FILE_NONE) {
directory->callback_func(send_event,
directory->path,
directory->context,
directory->additional_data);
}
}
i += EVENT_SIZE + event->len;
}
}
// cleanup time
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
struct xWatcher_directory *directory = &watcher->directories[i];
for(size_t j = 0; j < arr_count(directory->files); j++) {
struct xWatcher_file *file = &directory->files[j];
free(file->name);
}
arr_free(directory->files);
free(directory->path);
inotify_rm_watch(watcher->inotify_fd, directory->inotify_watch_fd);
}
close(watcher->inotify_fd);
arr_free(watcher->directories);
// should we signify that the thread is dead?
return NULL;
}
#elif defined(__WIN32__)
#include <tchar.h>
#define BUF_LEN 1024
#define DIRBRK '\\'
static inline void *__internal_xWatcherProcess(void *argument) {
x_watcher *watcher = (x_watcher*) argument;
struct xWatcher_directory *directories = watcher->directories;
// create an event list so we can still make use of the Windows API
HANDLE events[arr_count(directories)];
for(int i = 0; i < arr_count(directories); i++) {
events[i] = directories[i].overlapped.hEvent;
}
// obv first check if we need to stay alive
while(watcher->alive) {
// wait for any of the objects to respond
DWORD result = WaitForMultipleObjects(arr_count(directories),
events, FALSE, 50 /** timeout of 50ms **/);
// test which object was it
int object_index = -1;
for(int i = 0; i < arr_count(directories); i++) {
if(result == (WAIT_OBJECT_0 + i)) {
object_index = i;
break;
}
}
if(object_index == -1) {
if(result == WAIT_TIMEOUT) {
// it just timed out, let's continue
continue;
} else {
// RUNTIME ERROR! Let's bail
ExitProcess(GetLastError());
}
}
// shorhand for convenience
struct xWatcher_directory *dir = &directories[object_index];
// retrieve event data
DWORD bytes_transferred;
GetOverlappedResult(dir->handle,
&dir->overlapped,
&bytes_transferred, FALSE);
// assign the data's pointer to a proper format for convenience
FILE_NOTIFY_INFORMATION *event = (FILE_NOTIFY_INFORMATION*)
dir->event_buffer;
// loop through the data
for (;;) {
// figure out the wchar string size and allocate as needed
DWORD name_len = event->FileNameLength / sizeof(wchar_t);
char *name_char = malloc(sizeof(char)*(name_len+1));
size_t converted_chars;
// convert wchar* filename to char*
wcstombs_s(&converted_chars, name_char,
name_len+1, event->FileName, name_len);
// convert to proper event type
XWATCHER_FILE_EVENT send_event = XWATCHER_FILE_NONE;
switch (event->Action) {
case FILE_ACTION_ADDED:
send_event = XWATCHER_FILE_CREATED;
break;
case FILE_ACTION_REMOVED:
send_event = XWATCHER_FILE_REMOVED;
break;
case FILE_ACTION_MODIFIED:
send_event = XWATCHER_FILE_MODIFIED;
break;
case FILE_ACTION_RENAMED_OLD_NAME:
case FILE_ACTION_RENAMED_NEW_NAME:
send_event = XWATCHER_FILE_RENAMED;
break;
default:
send_event = XWATCHER_FILE_UNSPECIFIED;
break;
}
// find matching file (if any)
struct xWatcher_file *file = NULL;
for(size_t j = 0; j < arr_count(dir->files); j++) {
if(strcmp(dir->files[j].name, name_char) == 0) {
file = &dir->files[j];
}
}
// file found(?)
if(file != NULL) {
if(send_event != XWATCHER_FILE_NONE) {
// figure out the file path size
size_t filepath_size = strlen(dir->path);
filepath_size += strlen(file->name);
filepath_size += 2;
// create file path string
char *filepath = (char*)malloc(filepath_size);
snprintf(filepath, filepath_size, "%s%c%s",
dir->path, DIRBRK, file->name);
// callback
file->callback_func(send_event,
filepath,
file->context,
file->additional_data);
// free that garbage
free(filepath);
}
} else {
// Cannot find file, lets try directory
if(dir->callback_func != NULL &&
send_event != XWATCHER_FILE_NONE) {
dir->callback_func(send_event,
dir->path,
dir->context,
dir->additional_data);
}
}
// free up the converted string
free(name_char);
// Are there more events to handle?
if (event->NextEntryOffset) {
*((uint8_t**)&event) += event->NextEntryOffset;
} else {
break;
}
}
DWORD dwNotifyFilter =
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_ATTRIBUTES |
FILE_NOTIFY_CHANGE_SIZE |
FILE_NOTIFY_CHANGE_LAST_WRITE |
FILE_NOTIFY_CHANGE_LAST_ACCESS |
FILE_NOTIFY_CHANGE_CREATION |
FILE_NOTIFY_CHANGE_SECURITY;
BOOL recursive = FALSE;
// Queue the next event
BOOL success = ReadDirectoryChangesW(
dir->handle,
dir->event_buffer,
BUF_LEN,
recursive,
dwNotifyFilter,
NULL,
&dir->overlapped,
NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
ExitProcess(error);
}
}
// cleanup time
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
struct xWatcher_directory *directory = &watcher->directories[i];
for(size_t j = 0; j < arr_count(directory->files); j++) {
struct xWatcher_file *file = &directory->files[j];
free(file->name);
}
arr_free(directory->files);
free(directory->path);
free(directory->event_buffer);
CloseHandle(directory->handle);
}
arr_free(watcher->directories);
return NULL;
}
#else
#error "Unsupported"
#endif
static inline x_watcher *xWatcher_create(void) {
x_watcher *watcher = (x_watcher*)malloc(sizeof(x_watcher));
arr_init(watcher->directories);
#if defined(__WIN32__)
// literally noop
#elif defined(__linux__)
watcher->inotify_fd = inotify_init1(O_NONBLOCK);
if(watcher->inotify_fd < 0) {
perror("inotify_init");
return NULL;
}
#else
#error "Unsupported"
#endif
return watcher;
}
static inline bool xWatcher_appendFile(
x_watcher *watcher,
xWatcher_reference *reference) {
char *path = strdup(reference->path);
// the file MUST NOT contain slashed at the end
if(path[strlen(path)-1] == DIRBRK)
return false;
char *filename = NULL;
// we need to split the filename and path
for(size_t i = strlen(path)-1; i > 0; i--) {
if(path[i] == DIRBRK) {
path[i] = '\0'; // break the string, so it splits into two
filename = &path[i+1]; // set the rest of it as the filename
break;
}
}
// If the directory is specifically local, treat it as such.
if(filename == NULL) {
filename = path;
}
struct xWatcher_directory *dir = NULL;
// check against the database of (pre-existing) directories
for(size_t i = 0; i < arr_count(watcher->directories); i++) {
// paths match
if(strcmp(watcher->directories[i].path, path) == 0) {
dir = &watcher->directories[i];
}
}
// directory exists, check if an callback has been already added
if(dir == NULL) {
struct xWatcher_directory new_dir;
new_dir.callback_func = NULL; // DO NOT add callbacks if it's a file
new_dir.context = 0; // context should be invalid as well
new_dir.additional_data = NULL; // so should the data
new_dir.path = path; // add a path to the directory
#if defined(__linux__)
new_dir.inotify_watch_fd = -1; // invalidate inotify
#elif defined(__WIN32__)
new_dir.handle = NULL;
#else
#error "Unsupported"
#endif
// initialize file arrays
arr_init(new_dir.files);
// add the directory to the masses
arr_add(watcher->directories, new_dir);
// move the pointer to the newly added element
dir = &watcher->directories[arr_count(watcher->directories)-1];
}
// search for the file
struct xWatcher_file *file = NULL;
for(size_t i = 0; i < arr_count(dir->files); i++) {
if(strcmp(dir->files[i].name, filename) == 0) {
file = &dir->files[i];
}
}
if(file != NULL) {
return false; // file already exists, that's an ERROR
}
struct xWatcher_file new_file;
// avoid an invalid free because this shares the memory space
// of the full path string
new_file.name = strdup(filename);
new_file.context = reference->context;
new_file.additional_data = reference->additional_data;
new_file.callback_func = reference->callback_func;
// the the element
arr_add(dir->files, new_file);
// and move the pointer to the newly added element
file = &dir->files[arr_count(watcher->directories)-1];
// add the file watcher
#if defined(__linux__)
if(dir->inotify_watch_fd == -1) {
dir->inotify_watch_fd = inotify_add_watch(
watcher->inotify_fd,
path,
IN_ALL_EVENTS);
if(dir->inotify_watch_fd == -1) {
perror("inotify_watch_fd");
return false;
}
}
#elif defined(__WIN32__)
// add directory path
dir->handle = CreateFile(dir->path,
FILE_LIST_DIRECTORY,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if(dir->handle == INVALID_HANDLE_VALUE) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateFile failed: %s\n",
message);
return false;
}
// create event structure
dir->overlapped.hEvent = CreateEvent(NULL, FALSE, 0, NULL);
if(dir->overlapped.hEvent == NULL) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateEvent failed: %s\n",
message);
return false;
}
// allocate the event buffer
dir->event_buffer = malloc(BUF_LEN);
if(dir->event_buffer == NULL) {
fprintf(stderr, "malloc failed at __FILE__:__LINE__!\n");
return false;
}
// set reading params
BOOL success = ReadDirectoryChangesW(
dir->handle, dir->event_buffer, BUF_LEN, TRUE,
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_LAST_WRITE,
NULL, &dir->overlapped, NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
return false;
}
#else
#error "Unsupported"
#endif
return true;
}
static inline bool xWatcher_appendDir(
x_watcher *watcher,
xWatcher_reference *reference) {
char *path = strdup(reference->path);
// inotify only works with directories that do NOT have a front-slash
// at the end, so we have to make sure to cut that out
if(path[strlen(path)-1] == DIRBRK)
path[strlen(path)-1] = '\0';
struct xWatcher_directory *dir = NULL;
// check against the database of (pre-existing) directories
for(size_t i=0; i < arr_count(watcher->directories); i++) {
// paths match
if(strcmp(watcher->directories[i].path, path) == 0) {
dir = &watcher->directories[i];
}
}
// directory exists, check if an callback has been already added
if(dir) {
// ERROR, CALLBACK EXISTS
if(dir->callback_func) {
return false;
}
dir->callback_func = reference->callback_func;
dir->context = reference->context;
dir->additional_data = reference->additional_data;
} else {
// keep an eye for this one as it's on the stack
struct xWatcher_directory dir;
dir.path = path;
dir.callback_func = reference->callback_func;
dir.context = reference->context;
dir.additional_data = reference->additional_data;
// initialize file arrays
arr_init(dir.files);
#if defined(__linux__)
dir.inotify_watch_fd = inotify_add_watch(
watcher->inotify_fd,
dir.path,
IN_ALL_EVENTS);
if(dir.inotify_watch_fd == -1) {
perror("inotify_watch_fd");
return false;
}
#elif defined(__WIN32__)
// add directory path
dir.handle = CreateFile(dir.path,
FILE_LIST_DIRECTORY,
FILE_SHARE_READ|FILE_SHARE_WRITE|FILE_SHARE_DELETE,
NULL,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED,
NULL);
if(dir.handle == INVALID_HANDLE_VALUE) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateFile failed: %s\n",
message);
return false;
}
// create event structure
dir.overlapped.hEvent = CreateEvent(NULL, FALSE, 0, NULL);
if(dir.overlapped.hEvent == NULL) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "CreateEvent failed: %s\n",
message);
return false;
}
// allocate the event buffer
dir.event_buffer = malloc(BUF_LEN);
if(dir.event_buffer == NULL) {
fprintf(stderr, "malloc failed at __FILE__:__LINE__!\n");
return false;
}
// set reading params
BOOL success = ReadDirectoryChangesW(
dir.handle, dir.event_buffer, BUF_LEN, TRUE,
FILE_NOTIFY_CHANGE_FILE_NAME |
FILE_NOTIFY_CHANGE_DIR_NAME |
FILE_NOTIFY_CHANGE_LAST_WRITE,
NULL, &dir.overlapped, NULL);
if(!success) {
// get error code
DWORD error = GetLastError();
char *message;
// get error message
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0, NULL);
fprintf(stderr, "ReadDirectoryChangesW failed: %s\n",
message);
return false;
}
#else
#error "Unsupported"
#endif
arr_add(watcher->directories, dir);
}
return true;
}
static inline bool xWatcher_start(x_watcher *watcher) {
watcher->alive = true;
// create watcher thread
watcher->thread_id = pthread_create(
&watcher->thread,
NULL,
__internal_xWatcherProcess,
watcher);
if(watcher->thread_id != 0) {
perror("pthread_create");
watcher->alive = false;
return false;
}
return true;
}
static inline void xWatcher_destroy(x_watcher *watcher) {
void *ret;
watcher->alive = false;
pthread_join(watcher->thread, &ret);
free(watcher);
}
#endif