proper scene switch in demos
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@ -16,6 +16,7 @@ static void title_tick(State *state) {
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if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
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if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
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switch_to(state, ingame_scene);
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switch_to(state, ingame_scene);
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return;
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}
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}
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@ -13,6 +13,7 @@ static void title_tick(State *state) {
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if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
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if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) {
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switch_to(state, ingame_scene);
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switch_to(state, ingame_scene);
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return;
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}
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}
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