proper scene switch in demos
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		| @@ -16,6 +16,7 @@ static void title_tick(State *state) { | |||||||
|  |  | ||||||
|     if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) { |     if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) { | ||||||
|         switch_to(state, ingame_scene); |         switch_to(state, ingame_scene); | ||||||
|  |         return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -13,6 +13,7 @@ static void title_tick(State *state) { | |||||||
|  |  | ||||||
|     if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) { |     if (input_is_action_just_pressed(&state->ctx->input, "ui_accept")) { | ||||||
|         switch_to(state, ingame_scene); |         switch_to(state, ingame_scene); | ||||||
|  |         return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
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