twn_input.c: ignore input param
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@ -217,6 +217,7 @@ void input_state_deinit(InputState *input) {
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void input_state_update_postframe(InputState *input) {
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void input_state_update_postframe(InputState *input) {
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(void)input;
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/* TODO: don't spam it if it happens */
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/* TODO: don't spam it if it happens */
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if (SDL_SetRelativeMouseMode(ctx.game_copy.mouse_capture && ctx.window_mouse_resident) != 0)
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if (SDL_SetRelativeMouseMode(ctx.game_copy.mouse_capture && ctx.window_mouse_resident) != 0)
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log_warn("(%s) Mouse capture isn't supported.", __func__);
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log_warn("(%s) Mouse capture isn't supported.", __func__);
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