orthographic projection for fov=0, rework of order and defaults for 3d camera api

This commit is contained in:
veclavtalica
2025-01-27 02:42:36 +03:00
parent 20394eed6c
commit 791ab628ca
5 changed files with 63 additions and 22 deletions

View File

@ -52,3 +52,24 @@ Matrix4 camera_perspective(const Camera *const camera) {
return result;
}
Matrix4 camera_orthographic(const Camera *const camera) {
/* from cglm */
(void)camera;
Matrix4 result = {0};
const float rl = 1.0f / (float)1;
const float tb = 1.0f / (float)1;
const float fn = -1.0f / (CAMERA_FAR_Z - CAMERA_NEAR_Z);
result.row[0].x = 2.0f * rl;
result.row[1].y = 2.0f * tb;
result.row[2].z = 2.0f * fn;
result.row[3].x = -(float)1 * rl;
result.row[3].y = -(float)1 * tb;
result.row[3].z = (CAMERA_FAR_Z + CAMERA_NEAR_Z) * fn;
result.row[3].w = 1.0f;
return result;
}