rename /data/ to /common-data/
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| # This file contains everything about the engine and your game that can be | ||||
| # configured before it runs. | ||||
| # | ||||
| # Optional settings are commented out, with their default values shown. | ||||
| # Invalid values in these settings will be ignored. | ||||
|  | ||||
| # Data about your game as an application | ||||
| [about] | ||||
| title = "It's TownEngine!" | ||||
| developer = "Somebody" | ||||
| app_id = "townengine" | ||||
| dev_id = "somebody" | ||||
|  | ||||
| # Game runtime details | ||||
| [game] | ||||
| base_render_width = 640 | ||||
| base_render_height = 360 | ||||
| #debug = true | ||||
|  | ||||
| # Engine tweaks. You probably don't need to change these | ||||
| [engine] | ||||
| #ticks_per_second = 60 # minimum of 8 | ||||
| #keybind_slots = 3 # minimum of 1 | ||||
| #texture_atlas_size = 2048 # minimum of 32 | ||||
| #font_texture_size = 2048 # minimum of 1024 | ||||
| #font_oversampling = 4 # minimum of 0 | ||||
| #font_filtering = "linear" # possible values: "nearest", "linear" | ||||
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