game.background_color option in twn.toml
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@ -500,7 +500,7 @@ void clear_draw_buffer(void) {
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.clear_color = true,
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.clear_depth = true,
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.clear_stencil = true,
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.color = (Color) { 230, 230, 230, 1 }
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.color = ctx.background_color,
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}
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};
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