minilua.h: revert changes, realized that lua_newstate is public
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@ -152,7 +152,7 @@ void game_tick(void) {
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State *state = ctx.udata;
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/* let's init lua */
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lua_State *new_state = luaL_newstate(custom_alloc);
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lua_State *new_state = lua_newstate(custom_alloc, NULL);
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lua_setallocf(new_state, custom_alloc, NULL);
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/* state existed already, copy its udata over */
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@ -1513,7 +1513,7 @@ LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
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const char *name, const char *mode);
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LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
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LUALIB_API lua_State *(luaL_newstate) (lua_Alloc alloc);
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LUALIB_API lua_State *(luaL_newstate) (void);
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LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
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@ -21898,8 +21898,8 @@ static void warnfon (void *ud, const char *message, int tocont) {
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}
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LUALIB_API lua_State *luaL_newstate (lua_Alloc alloc) {
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lua_State *L = lua_newstate(alloc ? alloc : l_alloc, NULL);
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LUALIB_API lua_State *luaL_newstate (void) {
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lua_State *L = lua_newstate(l_alloc, NULL);
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if (l_likely(L)) {
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lua_atpanic(L, &panic);
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lua_setwarnf(L, warnfoff, L); /* default is warnings off */
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