get the flycam going already
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11
src/input.h
11
src/input.h
@ -2,6 +2,7 @@
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#define INPUT_H
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#include "config.h"
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#include "src/vec.h"
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#include "util.h"
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#include <SDL2/SDL.h>
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@ -39,8 +40,12 @@ struct button {
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/* that is, changes in the states of any of the bound buttons will affect it */
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struct action {
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size_t num_bindings;
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/* if you bind more than NUM_KEYBIND_SLOTS (set in config.h) */
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/* it forgets the first button to add the new one at the end */
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struct button bindings[NUM_KEYBIND_SLOTS];
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t_fvec2 position; /* set if applicable */
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t_fvec2 position; /* set if applicable, e.g. mouse click */
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bool is_pressed;
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bool just_changed;
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};
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@ -57,6 +62,7 @@ struct input_state {
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const uint8_t *keyboard_state; /* array of booleans indexed by scancode */
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uint32_t mouse_state; /* SDL mouse button bitmask */
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t_vec2 mouse_window_position;
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t_vec2 mouse_relative_position;
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enum button_source last_active_source;
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bool is_anything_just_pressed;
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};
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@ -85,7 +91,10 @@ void input_delete_action(struct input_state *input, char *action_name);
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bool input_is_action_pressed(struct input_state *input, char *action_name);
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bool input_is_action_just_pressed(struct input_state *input, char *action_name);
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bool input_is_action_just_released(struct input_state *input, char *action_name);
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t_fvec2 input_get_action_position(struct input_state *input, char *action_name);
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void input_set_mouse_captured(struct input_state *input, bool value);
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bool input_is_mouse_captured(struct input_state *input);
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#endif
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