/docs/interop.txt
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|  | api needs to facilitate easy interoperability with other languages and tools, | ||||||
|  | for that certain steps are taken: | ||||||
|  |  | ||||||
|  | * number of public api calls is kept at the minimum | ||||||
|  | * procedure signatures can only use basic types, no aggregates, with exception of Vec/Matrix types and alike, | ||||||
|  |   with no expectation on new additions (see /include/twn_types.h) | ||||||
|  | * /include/twn_game_api.json file is hand-kept with a schema to aid automatic generation and other tooling | ||||||
|  |  | ||||||
|  | one of main inspirations for that is opengl model | ||||||
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