textures working on web, separation of vertex and index buffers (actually matters)
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@ -881,7 +881,7 @@ int enter_loop(int argc, char **argv) {
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profile_end("startup");
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(main_loop, ctx.desired_frametime, true);
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emscripten_set_main_loop(main_loop, 0, true);
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#else
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while (ctx.is_running)
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main_loop();
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