remove ctx.update_multiplicity

This commit is contained in:
veclavtalica
2025-01-15 00:52:42 +03:00
parent 688d71953a
commit 851ab80292
2 changed files with 22 additions and 32 deletions

View File

@ -72,11 +72,6 @@ typedef struct EngineContext {
SDL_Window *window;
uint32_t window_id;
/* this should be a multiple of the current ticks per second */
/* use it to simulate low framerate (e.g. at 60 tps, set to 2 for 30 fps) */
/* it can be changed at runtime; any resulting logic anomalies are bugs */
uint32_t update_multiplicity;
bool is_running;
bool window_size_has_changed;
bool resync_flag;