remove ctx.update_multiplicity
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@ -72,11 +72,6 @@ typedef struct EngineContext {
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SDL_Window *window;
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uint32_t window_id;
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/* this should be a multiple of the current ticks per second */
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/* use it to simulate low framerate (e.g. at 60 tps, set to 2 for 30 fps) */
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/* it can be changed at runtime; any resulting logic anomalies are bugs */
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uint32_t update_multiplicity;
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bool is_running;
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bool window_size_has_changed;
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bool resync_flag;
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