draw: draw_distance for 3d spaces, proper positioning of skybox according to it, scenery demo on circle rasters
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@ -16,6 +16,7 @@
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extern Matrix4 camera_projection_matrix;
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extern Matrix4 camera_look_at_matrix;
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extern float camera_far_z;
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extern float camera_2d_rotation;
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extern Vec2 camera_2d_position;
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