draw: draw_distance for 3d spaces, proper positioning of skybox according to it, scenery demo on circle rasters
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@ -631,7 +631,7 @@ static bool initialize(void) {
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input_state_init(&ctx.input);
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ctx.render_double_buffered = true;
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ctx.render_double_buffered = false;
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ctx.window_mouse_resident = true;
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ctx.game.fog_color = (Color){ 255, 255, 255, 255 }; /* TODO: pick some grey? */
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