api changes and progress on filling in twn_api.json
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@ -159,7 +159,10 @@ static void draw_terrain(SceneIngame *scn) {
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2){ 128, 128 },
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(Vec2){ 128, 0 },
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(Vec2){ 0, 128 });
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(Vec2){ 0, 128 },
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(Color){255, 255, 255, 255},
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(Color){255, 255, 255, 255},
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(Color){255, 255, 255, 255});
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draw_triangle("/assets/grass.png",
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(Vec3){ (float)x + 1, d1, (float)y },
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@ -167,7 +170,10 @@ static void draw_terrain(SceneIngame *scn) {
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(Vec3){ (float)x, d3, (float)y - 1 },
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(Vec2){ 128, 0 },
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(Vec2){ 0, 0 },
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(Vec2){ 0, 128 });
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(Vec2){ 0, 128 },
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(Color){255, 255, 255, 255},
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(Color){255, 255, 255, 255},
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(Color){255, 255, 255, 255});
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draw_billboard("/assets/grasses/10.png",
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(Vec3){ (float)x, d0 + 0.15f, (float)y },
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@ -15,7 +15,7 @@ function game_tick()
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}
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draw.sprite {
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path = "/assets/title.png",
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texture = "/assets/title.png",
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rect = {
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x = 320 - (320 / 2),
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y = 180 - (128 / 2),
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