make baby windows work again
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@ -1,5 +1,5 @@
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#include "townengine/twn_game_object.h"
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#include "townengine/game_api.h"
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#include "twn_game_object_c.h"
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#include "twn_game_api.h"
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void game_object_load(void) {
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@ -1,5 +1,5 @@
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#include "townengine/twn_game_object.h"
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#include "townengine/context.h"
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#include "twn_game_object_c.h"
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#include "twn_engine_context_c.h"
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#include <errhandlingapi.h>
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#include <libloaderapi.h>
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@ -48,7 +48,7 @@ static void load_game_object(void) {
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handle = new_handle;
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if (ctx.tick_count != 0)
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if (ctx.game.tick_count != 0)
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log_info("Game object was reloaded\n");
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return;
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