yet another api rework, removal of integer types in public api, optionals at the end, some cleaning

This commit is contained in:
veclavtalica
2024-10-29 12:25:24 +03:00
parent 6464d14b3e
commit 9121da0675
30 changed files with 191 additions and 342 deletions

View File

@ -11,9 +11,9 @@ static void title_tick(State *state) {
SceneTitle *scn = (SceneTitle *)state->scene;
(void)scn;
input_bind_action_control("ui_accept", CONTROL_RETURN);
input_action("ui_accept", CONTROL_RETURN);
if (input_is_action_just_pressed("ui_accept")) {
if (input_action_just_pressed("ui_accept")) {
switch_to(state, ingame_scene);
return;
}
@ -22,20 +22,20 @@ static void title_tick(State *state) {
((float)ctx.resolution.x / 2) - ((float)320 / 2), 64, 320, 128 }));
/* draw the tick count as an example of dynamic text */
size_t text_str_len = snprintf(NULL, 0, "%llu", state->ctx->frame_number) + 1;
size_t text_str_len = snprintf(NULL, 0, "%llu", (unsigned long long)state->ctx->frame_number) + 1;
char *text_str = cmalloc(text_str_len);
snprintf(text_str, text_str_len, "%llu", state->ctx->frame_number);
snprintf(text_str, text_str_len, "%llu", (unsigned long long)state->ctx->frame_number);
const char *font = "/fonts/kenney-pixel.ttf";
int text_h = 32;
int text_w = draw_text_width(text_str, text_h, font);
float text_h = 32;
float text_w = draw_text_width(text_str, text_h, font);
draw_rectangle(
(Rect) {
.x = 0,
.y = 0,
.w = (float)text_w,
.h = (float)text_h,
.w = text_w,
.h = text_h,
},
(Color) { 0, 0, 0, 255 }
);