yet another api rework, removal of integer types in public api, optionals at the end, some cleaning
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@ -25,9 +25,9 @@ typedef struct Context {
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/* resolution is set from config and dictates both logical and drawing space, as they're related */
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/* even if scaling is done, game logic should never change over that */
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Vec2i resolution;
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Vec2i mouse_position;
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Vec2i mouse_movement;
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Vec2 resolution;
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Vec2 mouse_position;
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Vec2 mouse_movement;
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/* is set on startup, should be used as source of randomness */
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uint64_t random_seed;
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