twn_draw: draw_camera_unproject()
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@ -100,6 +100,20 @@ TWN_API void draw_camera(Vec3 position, /* optional, default: (0, 0, 0)
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float zoom, /* optional, default: 1 */
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float draw_distance); /* optional, default: 100 */
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/* find position and looking direction of a 2d point into 3d space */
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/* make sure it's called with matching parameters to last draw_camera(), if you need them to match */
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typedef struct DrawCameraUnprojectResult {
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Vec3 position;
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Vec3 direction;
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} DrawCameraUnprojectResult;
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TWN_API DrawCameraUnprojectResult draw_camera_unproject(Vec2 point,
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Vec3 position,
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Vec3 direction,
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Vec3 up,
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float fov,
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float zoom,
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float draw_distance);
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/* same as draw_camera(), but with first person controller in mind */
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/* direction and up vectors are inferred from roll, pitch and yaw parameters (in radians) */
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/* return value is direction and up vectors, so that you can use them in logic (such as controllers) */
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