remove the assumption that game is ran from cwd at root
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parent
6cbfc8a5fb
commit
93aa8ff2b4
@ -173,14 +173,14 @@ function(give_options_without_warnings target)
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${BUILD_FLAGS}
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$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
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$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>
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$<$<BOOL:${LINUX}>:-Wl,-rpath,./>)
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$<$<BOOL:${LINUX}>:-Wl,-rpath,$ORIGIN/>)
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target_link_options(${target} PUBLIC
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${BUILD_FLAGS}
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# -Wl,--no-undefined # TODO: use later for implementing no-libc
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$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
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$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>
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$<$<BOOL:${LINUX}>:-Wl,-rpath,./>)
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$<$<BOOL:${LINUX}>:-Wl,-rpath,$ORIGIN/>)
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target_compile_definitions(${target} PUBLIC
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ORGANIZATION_NAME="${ORGANIZATION_NAME}"
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@ -7,7 +7,7 @@
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#include <dlfcn.h>
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#define GAME_OBJECT_PATH "./libgame.so"
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#define GAME_OBJECT_NAME "libgame.so"
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#define MODIFIED_TICKS_MERGED 10
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@ -21,6 +21,7 @@ static uint64_t last_tick_modified;
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static bool loaded_after_modification = true;
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static SDL_mutex *lock;
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static char *game_object_path;
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static void load_game_object(void) {
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/* needs to be closed otherwise symbols aren't resolved again */
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@ -31,7 +32,7 @@ static void load_game_object(void) {
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game_end_callback = NULL;
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}
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void *new_handle = dlopen(GAME_OBJECT_PATH, RTLD_LAZY);
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void *new_handle = dlopen(game_object_path, RTLD_LAZY);
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if (!new_handle) {
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log_critical("Hot Reload Error: Cannot open game code shared object (%s)", dlerror());
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goto ERR_OPENING_SO;
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@ -95,10 +96,12 @@ static void watcher_callback(XWATCHER_FILE_EVENT event,
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void game_object_load(void) {
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SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
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watcher = xWatcher_create();
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xWatcher_reference dir;
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dir.path = GAME_OBJECT_PATH;
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dir.path = game_object_path;
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dir.callback_func = watcher_callback;
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xWatcher_appendFile(watcher, &dir);
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@ -1,5 +1,6 @@
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#include "twn_elf.h"
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#include "twn_game_object_c.h"
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#include "twn_engine_context_c.h"
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#include <fcntl.h>
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#include <unistd.h>
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@ -9,6 +10,8 @@
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#define __USE_GNU
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#include <dlfcn.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -33,7 +36,8 @@ bool infer_elf_section_bounds(const char *const restrict name,
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} else {
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/* dynamically linked */
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from_shared_object = true;
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memcpy(buf, "libgame.so", sizeof "libgame.so");
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if (SDL_snprintf(buf, sizeof buf, "%s%s", ctx.base_dir, "libgame.so") < 0)
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goto ERR_CANT_APPEND_BASE_PATH;
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}
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int elf = open(buf, O_RDONLY);
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@ -84,6 +88,7 @@ ERR_NOT_ELF:
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close(elf);
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ERR_CANT_OPEN_SELF:
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ERR_CANT_APPEND_BASE_PATH:
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ERR_CANT_READLINK:
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return result;
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}
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@ -21,6 +21,8 @@ typedef struct EngineContext {
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/* the program's actual argc and argv */
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int argc;
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char **argv;
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/* where the app was run from, used as the root for packs */
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char *base_dir;
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/* configuration */
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toml_table_t *config_table;
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@ -232,7 +232,7 @@ static void resolve_pack_dependencies(const char *pack_name) {
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}
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char *dep_pack_name;
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if (SDL_asprintf(&dep_pack_name, "%s.btw", dep_name.u.s) == -1) {
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if (SDL_asprintf(&dep_pack_name, "%s%s.btw", ctx.base_dir, dep_name.u.s) == -1) {
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CRY("resolve_pack_dependencies()", "Allocation error");
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SDL_free(dep_name.u.s);
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goto ERR_DEP_PATH_ALLOC_FAIL;
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@ -249,12 +249,21 @@ static void resolve_pack_dependencies(const char *pack_name) {
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continue;
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}
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if (!PHYSFS_mount(dep_source.u.s, "/", true))
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char *dep_source_path;
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if (SDL_asprintf(&dep_source_path, "%s%s", ctx.base_dir, dep_source.u.s) == -1) {
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CRY("resolve_pack_dependencies()", "Allocation error");
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SDL_free(dep_name.u.s);
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SDL_free(dep_pack_name);
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goto ERR_DEP_PATH_ALLOC_FAIL;
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}
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if (!PHYSFS_mount(dep_source_path, "/", true))
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CRY("Cannot load pack", "Nothing is given to work with");
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log_info("Pack loaded: %s\n", dep_source.u.s);
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SDL_free(dep_source.u.s);
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SDL_free(dep_source_path);
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} else
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log_info("Pack loaded: %s\n", dep_pack_name);
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@ -638,6 +647,7 @@ static void clean_up(void) {
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toml_free(ctx.config_table);
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PHYSFS_deinit();
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SDL_free(ctx.base_dir);
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SDL_GL_DeleteContext(ctx.gl_context);
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SDL_Quit();
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}
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@ -652,6 +662,7 @@ static void reset_state(void) {
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int enter_loop(int argc, char **argv) {
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ctx.argc = argc;
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ctx.argv = argv;
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ctx.base_dir = SDL_GetBasePath();
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/* needs to be done before anything else so config can be loaded */
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/* TODO: ANDROID: see the warning in physicsfs PHYSFS_init docs/header */
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@ -699,11 +710,17 @@ int enter_loop(int argc, char **argv) {
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/* data path not explicitly specified, look into convention defined places */
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if (!data_dir_mounted) {
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/* try mouning data folder first, relative to executable root */
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if (!PHYSFS_mount("data", NULL, true)) {
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if (!PHYSFS_mount("data.btw", NULL, true))
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char *full_path;
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SDL_asprintf(&full_path, "%sdata", ctx.base_dir);
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if (!PHYSFS_mount(full_path, NULL, true)) {
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SDL_free(full_path);
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SDL_asprintf(&full_path, "%sdata.btw", ctx.base_dir);
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if (!PHYSFS_mount(full_path, NULL, true))
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SDL_free(full_path);
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CRY_PHYSFS("Cannot find data.btw or data directory in root. Please create them or specify with --data-dir parameter.");
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return EXIT_FAILURE;
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}
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SDL_free(full_path);
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}
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if (!initialize())
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