remove the assumption that game is ran from cwd at root

This commit is contained in:
veclav talica 2024-10-07 13:22:25 +03:00
parent 6cbfc8a5fb
commit 93aa8ff2b4
5 changed files with 37 additions and 10 deletions

View File

@ -173,14 +173,14 @@ function(give_options_without_warnings target)
${BUILD_FLAGS}
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>
$<$<BOOL:${LINUX}>:-Wl,-rpath,./>)
$<$<BOOL:${LINUX}>:-Wl,-rpath,$ORIGIN/>)
target_link_options(${target} PUBLIC
${BUILD_FLAGS}
# -Wl,--no-undefined # TODO: use later for implementing no-libc
$<$<CONFIG:Release>:${BUILD_FLAGS_RELEASE}>
$<$<CONFIG:Debug>:${BUILD_FLAGS_DEBUG}>
$<$<BOOL:${LINUX}>:-Wl,-rpath,./>)
$<$<BOOL:${LINUX}>:-Wl,-rpath,$ORIGIN/>)
target_compile_definitions(${target} PUBLIC
ORGANIZATION_NAME="${ORGANIZATION_NAME}"

View File

@ -7,7 +7,7 @@
#include <dlfcn.h>
#define GAME_OBJECT_PATH "./libgame.so"
#define GAME_OBJECT_NAME "libgame.so"
#define MODIFIED_TICKS_MERGED 10
@ -21,6 +21,7 @@ static uint64_t last_tick_modified;
static bool loaded_after_modification = true;
static SDL_mutex *lock;
static char *game_object_path;
static void load_game_object(void) {
/* needs to be closed otherwise symbols aren't resolved again */
@ -31,7 +32,7 @@ static void load_game_object(void) {
game_end_callback = NULL;
}
void *new_handle = dlopen(GAME_OBJECT_PATH, RTLD_LAZY);
void *new_handle = dlopen(game_object_path, RTLD_LAZY);
if (!new_handle) {
log_critical("Hot Reload Error: Cannot open game code shared object (%s)", dlerror());
goto ERR_OPENING_SO;
@ -95,10 +96,12 @@ static void watcher_callback(XWATCHER_FILE_EVENT event,
void game_object_load(void) {
SDL_asprintf(&game_object_path, "%s%s", ctx.base_dir, GAME_OBJECT_NAME);
watcher = xWatcher_create();
xWatcher_reference dir;
dir.path = GAME_OBJECT_PATH;
dir.path = game_object_path;
dir.callback_func = watcher_callback;
xWatcher_appendFile(watcher, &dir);

View File

@ -1,5 +1,6 @@
#include "twn_elf.h"
#include "twn_game_object_c.h"
#include "twn_engine_context_c.h"
#include <fcntl.h>
#include <unistd.h>
@ -9,6 +10,8 @@
#define __USE_GNU
#include <dlfcn.h>
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
@ -33,7 +36,8 @@ bool infer_elf_section_bounds(const char *const restrict name,
} else {
/* dynamically linked */
from_shared_object = true;
memcpy(buf, "libgame.so", sizeof "libgame.so");
if (SDL_snprintf(buf, sizeof buf, "%s%s", ctx.base_dir, "libgame.so") < 0)
goto ERR_CANT_APPEND_BASE_PATH;
}
int elf = open(buf, O_RDONLY);
@ -84,6 +88,7 @@ ERR_NOT_ELF:
close(elf);
ERR_CANT_OPEN_SELF:
ERR_CANT_APPEND_BASE_PATH:
ERR_CANT_READLINK:
return result;
}

View File

@ -21,6 +21,8 @@ typedef struct EngineContext {
/* the program's actual argc and argv */
int argc;
char **argv;
/* where the app was run from, used as the root for packs */
char *base_dir;
/* configuration */
toml_table_t *config_table;

View File

@ -232,7 +232,7 @@ static void resolve_pack_dependencies(const char *pack_name) {
}
char *dep_pack_name;
if (SDL_asprintf(&dep_pack_name, "%s.btw", dep_name.u.s) == -1) {
if (SDL_asprintf(&dep_pack_name, "%s%s.btw", ctx.base_dir, dep_name.u.s) == -1) {
CRY("resolve_pack_dependencies()", "Allocation error");
SDL_free(dep_name.u.s);
goto ERR_DEP_PATH_ALLOC_FAIL;
@ -249,12 +249,21 @@ static void resolve_pack_dependencies(const char *pack_name) {
continue;
}
if (!PHYSFS_mount(dep_source.u.s, "/", true))
char *dep_source_path;
if (SDL_asprintf(&dep_source_path, "%s%s", ctx.base_dir, dep_source.u.s) == -1) {
CRY("resolve_pack_dependencies()", "Allocation error");
SDL_free(dep_name.u.s);
SDL_free(dep_pack_name);
goto ERR_DEP_PATH_ALLOC_FAIL;
}
if (!PHYSFS_mount(dep_source_path, "/", true))
CRY("Cannot load pack", "Nothing is given to work with");
log_info("Pack loaded: %s\n", dep_source.u.s);
SDL_free(dep_source.u.s);
SDL_free(dep_source_path);
} else
log_info("Pack loaded: %s\n", dep_pack_name);
@ -638,6 +647,7 @@ static void clean_up(void) {
toml_free(ctx.config_table);
PHYSFS_deinit();
SDL_free(ctx.base_dir);
SDL_GL_DeleteContext(ctx.gl_context);
SDL_Quit();
}
@ -652,6 +662,7 @@ static void reset_state(void) {
int enter_loop(int argc, char **argv) {
ctx.argc = argc;
ctx.argv = argv;
ctx.base_dir = SDL_GetBasePath();
/* needs to be done before anything else so config can be loaded */
/* TODO: ANDROID: see the warning in physicsfs PHYSFS_init docs/header */
@ -699,11 +710,17 @@ int enter_loop(int argc, char **argv) {
/* data path not explicitly specified, look into convention defined places */
if (!data_dir_mounted) {
/* try mouning data folder first, relative to executable root */
if (!PHYSFS_mount("data", NULL, true)) {
if (!PHYSFS_mount("data.btw", NULL, true))
char *full_path;
SDL_asprintf(&full_path, "%sdata", ctx.base_dir);
if (!PHYSFS_mount(full_path, NULL, true)) {
SDL_free(full_path);
SDL_asprintf(&full_path, "%sdata.btw", ctx.base_dir);
if (!PHYSFS_mount(full_path, NULL, true))
SDL_free(full_path);
CRY_PHYSFS("Cannot find data.btw or data directory in root. Please create them or specify with --data-dir parameter.");
return EXIT_FAILURE;
}
SDL_free(full_path);
}
if (!initialize())