use floats for ctx.frame_number and ctx.random_seed

This commit is contained in:
veclavtalica
2025-01-10 02:20:21 +03:00
parent f3848d2d52
commit 951d9c76c8
4 changed files with 9 additions and 9 deletions

View File

@ -20,7 +20,7 @@ void start_render_frame(void) {
void end_render_frame(void) {
if (!ctx.render_double_buffered || ctx.game.frame_number == 1) {
if (!ctx.render_double_buffered || (fabsf(1.0f - ctx.game.frame_number) < 0.00001f)) {
issue_deferred_draw_commands();
SDL_GL_SwapWindow(ctx.window);
arrsetlen(deferred_commands, 0);