use floats for ctx.frame_number and ctx.random_seed
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@ -20,7 +20,7 @@ void start_render_frame(void) {
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void end_render_frame(void) {
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if (!ctx.render_double_buffered || ctx.game.frame_number == 1) {
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if (!ctx.render_double_buffered || (fabsf(1.0f - ctx.game.frame_number) < 0.00001f)) {
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issue_deferred_draw_commands();
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SDL_GL_SwapWindow(ctx.window);
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arrsetlen(deferred_commands, 0);
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